leather_colored
单位材质

leather_colored

leather_colored

脚本 2

引用 1

被引用于 1

parent = leather_plain
diffuse = "leather/unit_material_leather_grey_diffuse.dds"
mask_texture = "country0_mask.dds"
blend_mode = overlay
repaint = {
input_name = leather_color
mask = {
color = {
1
0
0
}
tolerance = 0.5
hardness = 0.0
}
}

© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明