单位附件

elephant_accessories

elephant_accessories

skip_initial_check = yes
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_elephantry_heavy_armor_mesh"
required_tags = "elephantry"
add_tags = "elephant_covered"
add_tags = "UnitCavalryArmor_plate_full"
}
}

© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明