单位附件
base_weapons
脚本 1
被引用于 1
- basic:weapons100 1
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_trident_pitchfork_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_polearm_peasant_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_01_north_german_age1_sword_a_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
2 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_a_age1_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
2 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_b_age1_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
2 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_medieval_scythe_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_hippa_vouge_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_crossbow_early_schematic"
add_tags = "UnitWeapon_crossbow"
animation_state_machine_override = "unit_skeleton_state_machine_crossbow"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_spear_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_spear"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_axe_one_handed_schematic"
add_tags = "UnitWeapon_axe"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_mace_schematic"
add_tags = "UnitWeapon_mace"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_long_pike_schematic"
add_tags = "UnitWeapon_two_handed_spear"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_traditions_straight_sword_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_halberd_star_detail_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_traditions_triangular_sword_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_traditions_short_sword_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_traditions_straight_sword_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_01_north_german_age1_sword_a_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spiked_mace_schematic"
add_tags = "UnitWeapon_mace"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_scythe_2_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_medieval_scythe_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_01_north_german_age1_scythe_a_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_axe_doloire_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_iron_halberd_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_02_north_german_age1_spear_ornament_a_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_spear"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_warhammer_schematic"
add_tags = "UnitWeapon_mace"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_knight_mace_schematic"
add_tags = "UnitWeapon_mace"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_leather_hilt_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_poleaxe_steel_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_peasant_knife_schematic"
add_tags = "UnitWeapon_knife"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pointy_cone_spear_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pistol_ball_detail_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_discovery_arquebus_schematic"
add_tags = "UnitWeapon_arquebus"
animation_state_machine_override = "unit_skeleton_state_machine_arquebus"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_halberd_star_detail_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_arquebus_bifurcated_schematic"
add_tags = "UnitWeapon_arquebus"
animation_state_machine_override = "unit_skeleton_state_machine_arquebus"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_base_reformation_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_spear"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_tip_schematic"
add_tags = "UnitWeapon_two_handed_spear"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_base_reformation_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_04_north_german_age2_musket_jaeger_rifle_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_flintlock_blunderbuss_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_04_north_german_age2_musket_fowling_piece_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_musket_potzdam_b_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_musket_potzdam_a_entity_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_engraved_b_schematic"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_engraved_a_schematic"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_04_north_german_age2_musket_jaeger_rifle_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_flintlock_blunderbuss_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_04_north_german_age2_musket_fowling_piece_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_revolutions_rifle_bayonet_a_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_revolutions_rifle_bayonet_b_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}