设置文件

gfx/character_visuals/portrait_environment

gfx/character_visuals/portrait_environment

没有指向其他条目的链接。

ambient_pos_x = hsv {
0
0
0.0
}
ambient_neg_x = hsv {
0
0
1.0
}
ambient_pos_y = hsv {
0
0
1.0
}
ambient_neg_y = hsv {
0
0
1.0
}
ambient_pos_z = hsv {
0
0
1.0
}
ambient_neg_z = hsv {
0
0
1.0
}
shadow_ambient_pos_x = hsv {
0.65
0.15
0.5
}
shadow_ambient_neg_x = hsv {
0.65
0.15
0.5
}
shadow_ambient_pos_y = hsv {
0.65
0.15
0.5
}
shadow_ambient_neg_y = hsv {
0.65
0.15
0.5
}
shadow_ambient_pos_z = hsv {
0.65
0.15
0.5
}
shadow_ambient_neg_z = hsv {
0.65
0.15
0.5
}
sun_color = hsv {
0.03
0.1
1
}
sun_intensity = 20.0
sun_direction = {
0.75
0.5
-1.25
}
shadow_direction_offset = {
0
0
0
}
shadowmap_depthbias = 0.0
shadowmap_kernelscale = 3.0
shadowmap_fadefactor = 1.0
water_sun_direction_offset = {
-0.88
0.08
1.75
}
cubemap_intensity = 1.0
cubemap_y_rotation = 0.0
cubemap = "gfx/map/environment/mondarrain_3_edit_cube_specularGGX_burley_MO-2_dxt1.dds"
fog_color = hsv {
0.58
0.4
1.0
}
fog_begin = 5000.0
fog_end = 15000.0
fog_max = 1.1
hue_offset = 0
saturation_scale = 1.0
value_scale = 1.0
colorbalance = {
1
1
1
}
levels_min = hsv {
0
0
0
}
levels_max = hsv {
0
0
1
}
hdr_min_adjustment = 0.5
hdr_max_adjustment = 1.0
hdr_adjustment_speed = 15.0
tonemap_middlegrey = 0.6
tonemap_whiteluminance = 1.0
exposure = 1.4
exposure_function = "FixedExposure"
tonemap_function = "Uncharted"
tonemap_curve = {
shoulder_strength = 0.220000
linear_strength = 0.300000
linear_angle = 0.100000
toe_strength = 0.200000
toe_numerator = 0.010000
toe_denominator = 0.300000
linear_white = 11.200000
}
ssao = {
enabled = yes
samples = 8
radius = 0.11
max_radius = 1.0
depth_distance = 0.01
max_depth = 0.8
apply_scale = 1.00
apply_bias = 0.63
apply_power = 50.0
blend_factor = 0.9
blur_enabled = yes
blur_width = 5.0
blur_scale = 1.0
blur_depth_power = 1.0
}
depthoffield = {
enabled = yes
dof_samplecount = 18
dof_baseradius = 0.1
dof_blurblendmin = 0.1
dof_blurblendmax = 2.0
dof_blurmin = 1.0
dof_blurmax = 50.0
dof_blurscale = 2.5
dof_blurexponent = 1.0
dof_heightmin = 0.0
dof_heightmax = 1000.0
}
tree_sway_loop_speed = 0.8
tree_sway_wind_strength_spatial_modifier = 0.075
tree_sway_speed = 0.5
tree_sway_wind_cluster_size_modifier = 0.05
tree_sway_world_direction = {
1.0
0.0
1.0
}
tree_height_impact_on_sway = 0.33
tree_sway_scale = 1.1

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