
政策本版本变更
禁止内部战争
决不能允许琐碎的争端激化为血腥的冲突。瑞士邦联的所有成员国都应该依靠邦联法官,而不是在战场上解决纠纷。
强制宗教团结政策can declare war, on activatesc_religious_chaos变量can declare war, on activate定义in_game/common/laws/22_swiss_confederation.txt:533
534on_activate = {
535if = {
536limit = {
}
540custom_tooltip = sc_forbid_internal_wars_tt 瑞士邦联成员不可攻击彼此
}
542else = {
543custom_tooltip = sc_forbid_same_religion_internal_wars_tt 任何瑞士邦联的成员都不能攻击同一宗教的其他成员。
}
}
547can_declare_war = {
548trigger_if = {
549limit = {
550exists = scope:attacker
551exists = scope:defender
552exists = scope:recipient
553scope:attacker ?= {
553is_member_of_international_organization = scope:recipient
}
554scope:defender ?= {
554is_member_of_international_organization = scope:recipient
}
555trigger_if = {
556limit = {
557scope:recipient = {
558OR = {
}
}
}
564scope:attacker.religion = scope:defender.religion
}
}
567always = no
}
569trigger_else = {
570always = yes
}
}
573wants_this_policy_bias = {
574if = {
575limit = {
575scope:recipient = {
575international_organization_has_leader = yes
}
}
577add = {
578desc = "POLICY_BIAS_OPINION_OF_IO_LEADER" 对领袖的好感
579value = "opinion(scope:recipient.leader_country)"
}
582add = {
583desc = "IO_LEADER_DIP_REP" 领袖的外交声誉
584value = scope:recipient.leader_country.modifier:diplomatic_reputation
}
}
587else = {
588add = {
589desc = "VOTE_BASE_VALUE" 基础值
590value = 10
}
}
594add = {
595desc = "BIAS_FROM_RULER_TRAITS" 统治者特质导致的偏见
}
598add = {
599desc = "OPPOSES_RULER_TRAITS" 反对统治者的特质
601multiply = -1
}
603add = {
}
}