On ActionOOn Actionon_timurid_occupy_location_horde条件触发条件Tag exists: 帖木儿Winner是帖木儿占领后自动征服具体条件效果效果Winneron_timurid_occupy_location_effect如果帖木儿的崛起局势已激活没有变量:situation_event_rot_fall_of_delhi_fired↗Target location: 德里则触发事件“德里的衰亡”如果帖木儿的崛起局势已激活没有变量:situation_event_rot_capturing_the_ottoman_sultan_fired↗拥有统治者Previous owner›拥有统治者至少满足以下其一满足以下全部非占领后自动征服Target location›Is capitalTarget location›预设省份: Previous owner›首都›预设省份至少满足以下其一满足以下全部土耳其人的崛起未在发生Previous owner›拥有变量:rise_of_the_ottomans_winner_variable设置来源·土耳其人的崛起事件满足以下全部土耳其人的崛起局势已激活拥有变量:strongest_beylik_variable由以下之一设置Rrise_of_the_ottomans_recalculate_top_3脚本效果土耳其人的崛起局势Previous owner: 土耳其人的崛起 › Strongest beylik variable则触发事件“Target Character被俘”↗完整脚本关联需要 2国家帖木儿Trigger修正类型占领后自动征服Trigger触发来源 1Oon_location_changed_ownerOn actions脚本 1使用 1Oon_timurid_occupy_location_effect效果定义in_game/common/on_action/on_country_specific_pulse.txt:9▾trigger = {tag_exists = TIM▾scope:winner ?= {tag = TIMmodifier:auto_conquer_at_war = yes}}▾effect = {▾root = {save_scope_as = target_location}▾scope:loser = {save_scope_as = previous_owner}▾scope:winner = {on_timurid_occupy_location_effect = yes}}历史记录