On ActionGOn Actiongovernment_flavor_pulse_tribe条件触发条件政府: 部落具体条件随机事件每次运行时有25%的几率触发以下事件之一(按占比):12.5%非常规战术12.5%维持和平12.5%不敬祖灵12.5%一位伟大的战士12.5%我们的队伍过于自信12.5%失控的大火12.5%在刀刃上跳舞12.5%新观念并不适合所有人关联需要 1部落Trigger触发 8事件新观念并不适合所有人Random events非常规战术Random events维持和平Random events不敬祖灵Random events一位伟大的战士Random events我们的队伍过于自信Random events失控的大火Random events在刀刃上跳舞Random events触发来源 1Ggovernment_flavor_pulseFirst valid on action定义in_game/common/on_action/government_flavor_pulse.txt:203▾trigger = {government_type = government_type:tribe}▾random_events = {10 = tribe_flavor.310 = tribe_flavor.410 = tribe_flavor.510 = tribe_flavor.610 = tribe_flavor.710 = tribe_flavor.810 = tribe_flavor.910 = tribe_flavor.11chance_to_happen = 25}历史记录