
使命任务
农民满足
农民是国家的基石。通过明智治理确保他们的满意度,将为我们提供稳定与必要的掌控力,助力实现雄心勃勃的发展。
启用
则
estate_satisfaction:peasants_estate ≥ var:peasants_relations_variable否则
estate_satisfaction:peasants_estate ≥ 0.6目标
为后续使命任务选择一个乡村
无限制
具体条件
- 我们可以为后续的使命任务选择一个目标乡村
- 如果Mission target location至少满足以下其一
- 毗邻湖泊
- 有河流
则Set variable- Name: target_location_irregation_variable
- Value
- Add:
scope:mission_target_location.location_building_level(building_type:irrigation_systems) - Multiply: 1.1
- Add: 1
- Min: 1
- Max
- Value: 1
- Add
- Value: Mission target location发展度
- Multiply: 0.2
- 如果Mission target location有河流则Add: 2
- Add: 根
灌溉系统最大等级
- Ceiling: yes
- Add:
- 如果Mission target location位于沿海则Set variable
- Name: target_location_fishing_village_variable
- Value
- Add:
scope:mission_target_location.location_building_level(building_type:fishing_village) - Multiply: 1.1
- Min: 1
- Ceiling: yes
- Max
- Add: 1
- Add
- Value: Mission target location发展度
- Multiply: 0.1
- Add
- Value: Mission target locationMax rgo workers
- Multiply: 0.5
- 如果Mission target location有河流则Add: 1
- Add:
- Set variable
- Name: target_location_market_village_variable
- Value
- Add:
scope:mission_target_location.location_building_level(building_type:market_village) - Multiply: 1.1
- Min: 1
- Ceiling: yes
- Max
- Add: 1
- Add
- Value: Mission target location发展度
- Multiply: 0.1
- Add
- Value: Mission target locationMax rgo workers
- Multiply: 0.5
- 如果Mission target location有河流则Add: 1
- Add:
- Set variable
- Name: target_location_masons_variable
- Value
- Set variable
- Name: target_location_clothmakers_variable
- Value
- Set variable
- Name: target_location_building_num_variable
- Value
- Add: Mission target locationNum buildings
- Multiply: 1.1
- Min: 1
- Ceiling: yes
- Max: 12
- Set variable
- Name: target_location_pop_size
- Value
- Add: Mission target location人口
- Multiply: 1.05
- Min: 1
- Set variable
- Name: target_location_proximity_goal_variable
- Value
- Add: Mission target location邻近度
- Add: 10
- Max: 100
- 所选乡村必须拥有足够的首都邻近度,且人口容量低于90%。
完整脚本
需要 2
引用 1
灌溉系统最大等级完成时(持久)
前置于 4
使命任务
通往Capital的道路Requires
支持渔村Requires
扩建灌溉设施Requires
乡村市场Requires
所属 1
传统经济Mission peasants estate satisfaction
脚本 9
需要 1
- peasants_relations_variableEnabled
给予 8
变量
- target_location_building_num_variable完成时(持久)
- target_location_clothmakers_variable完成时(持久)
- target_location_fishing_village_variable完成时(持久)
- target_location_irregation_variable完成时(持久)
- target_location_market_village_variable完成时(持久)
- target_location_masons_variable完成时(持久)
- target_location_pop_size完成时(持久)
- target_location_proximity_goal_variable完成时(持久)
icon = abolished_serfdom
enabled = {
trigger_if = {
}
trigger_else = {
estate_satisfaction:peasants_estate >= 0.6
}
}
duration = 0

