
行动
入侵相邻贝伊国
尽管我们的邻居与我们信仰相同,但许多人却未能在政治管理中完全贯彻我们的教义,这导致了不稳定和危险的统治。我们必须以特别的军事行动带来真正的和平!
土耳其人的崛起局势select trigger 1定义in_game/common/generic_actions/rise_of_the_ottomans.txt:761
762type = situation
763show_message = no
764potential = {
765scope:actor = {
766has_reform = government_reform:anatolian_beylik
}
}
770allow = {
771scope:actor = {
772at_war = no
773has_regent = no
}
}
777automation_tick = never
778automation_tick_frequency = 12
780price = price:invade_neighbor_beylik_price
782select_trigger = {
783looking_for_a = situation
789target_flag = recipient
790name = "choose_situation" 选择局势:
791column = {
792data = name
}
}
800select_trigger = {
801looking_for_a = country
802source_global_list = eligible_beylik_list
803target_flag = target
804name = "choose_a_country" 选择一个国家
805none_available_msg_key = "no_suitable_countries_invade_neighbor_beylik"
806column = {
807data = name
}
809visible = {
810this != scope:actor
811is_neighbor_of = scope:actor
812OR = {
813stability < 0
814in_civil_war = yes
815has_regent = yes
}
817is_subject = no
}
}
821effect = {
822if = {
823limit = {
824exists = scope:target
}
826scope:actor = {
}
}
833else = {
834custom_tooltip = rott_get_cb_against_them_tt 我们会获得针对目标国家的报复侮辱宣战理由
}
}
837cooldown = {
837type = invade_neighbor_beylik
837years = 2
}
838ai_will_do = {
839add = {
840value = -50
841desc = "base chance"
}
844if = {
845limit = {
846scope:actor = {
846has_any_active_disaster = yes
}
}
848subtract = {
849desc = "ongoing disaster"
850value = 1000
}
}
854if = {
855limit = {
856scope:actor = {
856not = {
856wants_to_attack = scope:target
}
}
}
858add = {
859value = -500
860desc = "We dont want to attack them"
}
}
863else = {
864add = {
865value = 500
866desc = "We want to attack them"
}
}
}