要求调整边界
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要求调整边界

demand_territory_returnin_game/common/generic_actions/hundred_years_war.txt:619

我们注意到,同为大法兰西属国的邻邦诸侯,目前控制着我们认为应属自己的部分领土。此事必须立即处理!

需要法兰西国家allow, potential, select trigger 2百年战争局势select trigger 1

定义in_game/common/generic_actions/hundred_years_war.txt:619

620type = situation
621show_message = no
622potential = {
623scope:actor = {
624is_subject_of = c:FRA
}
}
628automation_tick = never
629automation_tick_frequency = 12
631ai_tick = monthly
632ai_tick_frequency = 12
634allow = {
635scope:actor = {
635at_war = no
}
636c:FRA = {
636at_war = no
}
}
639price = price:hyw_main_actions_price
641cooldown = {
642type = demand_territory_return
643years = 5
}
646select_trigger = {
647looking_for_a = situation
648interaction_source_list = {
650add_to_list = source
}
}
653target_flag = recipient
654name = "choose_situation" 选择局势:
655column = {
655data = name
}
656visible = {
658situation_is_active = yes
}
}
662select_trigger = {
663looking_for_a = location
664source = actor
665source_flags = adjacent_locations
666target_flag = target_location
667name = "choose_location" 选择一个地点
668none_available_msg_key = "no_locations_available"
669column = {
669data = name
}
670column = {
670data = population
}
671column = {
671data = rank
}
672visible = {
673is_capital = no
674has_owner = yes
675is_core_of = scope:actor
676owner = {
677is_subject_or_below_of = c:FRA
}
}
}
683effect = {
685if = {
686limit = {
686exists = scope:target_location
}
687scope:target_location.owner ?= {
687trigger_event_non_silently = hundred_years_war.213
}
}
689else = {
689custom_tooltip = demand_territory_return_tt 我们将要求归还选中的核心至我方控制。
}
}
692ai_will_do = {
693add = {
694value = 10
695desc = BASE_VALUE
}
}
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