事件本版本新增

阶层对立

twilight_of_the_tsardom.10in_game/events/disaster/twilight_of_the_tsardom.txt:425
阶层对立

近些年来中央权威的削弱给了沙皇国各阶层信心,每个阶层都在争夺对虚弱王室的更大影响力。激烈的竞争已激化为公开的敌对,我们越来越难以维持中立。也许我们只能以加深领地裂痕为代价确保其中一方的忠诚,否则可能面临双方的针对。

需要王室阶层immediate, trigger

定义in_game/events/disaster/twilight_of_the_tsardom.txt:425

426category = disaster_event
427type = country_event
428title = twilight_of_the_tsardom.10.title 阶层对立
429desc = twilight_of_the_tsardom.10.desc 近些年来中央权威的削弱给了沙皇国各阶层信心,每个阶层都在争夺对虚弱王室的更大影响力。激烈的竞争已激化为公开的敌对,我们越来越难以维持中立。也许我们只能以加深领地裂痕为代价确保其中一方的忠诚,否则可能面临双方的针对。
430outcome = neutral
431image = "gfx/interface/illustrations/disaster/twilight_of_the_tsardom.dds"
433trigger = {
434any_estate = {
435NOT = {
435estate_type = estate_type:crown_estate
}
436count >= 2
}
}
440illustration_tags = {
44110 = angry
44210 = interior
}
445immediate = {
446random_estate = {
447limit = {
448NOT = {
448estate_type = estate_type:crown_estate
}
}
450save_scope_as = first_estate
}
452random_estate = {
453limit = {
454NOT = {
454estate_type = estate_type:crown_estate
}
455this != scope:first_estate
}
457save_scope_as = second_estate
}
}

选项

A我们应该支持First Estate。
463add_estate_satisfaction = {
463type = scope:first_estate.estate_type
}
464add_estate_satisfaction = {
464type = scope:second_estate.estate_type
}
B让我们保护Second Estate的利益。
469add_estate_satisfaction = {
469type = scope:first_estate.estate_type
}
470add_estate_satisfaction = {
470type = scope:second_estate.estate_type
}
C不选边站。
475add_prestige = prestige_mild_bonus (10)
476add_estate_satisfaction = {
476type = scope:first_estate.estate_type
}
477add_estate_satisfaction = {
477type = scope:second_estate.estate_type
}
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