事件本版本变更

Target Location制定酿酒标准

town_rights_events.19in_game/events/government/town_rights_events.txt:1650
… 制定酿酒标准

Target Location的酿酒师已经就酒品的制作、储存和销售建立了严格的规范。酒馆盛赞浓度的提高,商人欢迎可靠性,Target Location Rank的声誉也相应增长。一种朴素的工艺仍会是繁荣和秩序的有用工具。

需要资本经济 vs 传统经济社会价值观option 1实业家特质option 1天马行空特质option 1学者特质option 1had_good_royal_brewing_rights_event_variable变量immediate, trigger

定义in_game/events/government/town_rights_events.txt:1650

1651type = country_event
1652title = town_rights_events.19.title Target Location制定酿酒标准
1653desc = town_rights_events.19.desc Target Location的酿酒师已经就酒品的制作、储存和销售建立了严格的规范。酒馆盛赞浓度的提高,商人欢迎可靠性,Target Location Rank的声誉也相应增长。一种朴素的工艺仍会是繁荣和秩序的有用工具。
1654outcome = positive
1656trigger = {
1657any_town_rights_in_country = {
1658this.town_rights_type = town_rights_type:royal_brewing_rights
1659location = {
1659NOT = {
}
}
}
1662at_war = no
1663is_during_bankruptcy = no
}
1666illustration_tags = {
166710 = happy
166810 = interior
}
1671immediate = {
1674random_locations_with_town_rights_in_country = {
1675limit = {
1675has_town_rights = town_rights_type:royal_brewing_rights
1675NOT = {
}
}
1676save_scope_as = target_location
1678set_variable = {
}
1683province = {
1683save_scope_as = target_province
}
}
1686ruler_or_regent = {
1686save_scope_as = target_character
}
}

选项

A让这些标准塑造Flavor Rank的酿酒。
1692trigger = {
1693OR = {
1695ruler_or_regent = {
1696OR = {
1697has_trait = entrepreneur
1698has_trait = scholar
1699has_trait = free_thinker
}
}
}
}
1705add_country_modifier = {
1708mode = replace
}
B促进Target Location的本地繁荣。
1715scope:target_location = {
1716add_location_modifier = {
1719mode = replace
}
1722change_prosperity = prosperity_mild_bonus (0.15)
}
C我们的市民会欣赏这份成功。
1729add_estate_satisfaction = {
}
1734add_prestige = prestige_weak_bonus (5)
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