事件本版本变更
致Target Country的请求

Country当前正经历一段极为动荡的时期,我们的Country Adjective继承危机正威胁着Flavor Rank的稳定。觊觎王位者势力日益壮大,不久之后便可能直接冲击我们Country的核心。在这危急关头,我们或许仍可派遣使者前往Target Country,恳求援助。若我们的Flavor Rank灭亡,Target Character1及his/her的Court Title将面临彻底的灭顶之灾。
定义in_game/events/disaster/succession_crisis.txt:726
727hide_portraits = yes
728type = country_event
729category = disaster_event
730title = succession_crisis.6.title 致Target Country的请求
731desc = succession_crisis.6.desc Country当前正经历一段极为动荡的时期,我们的Country Adjective继承危机正威胁着Flavor Rank的稳定。觊觎王位者势力日益壮大,不久之后便可能直接冲击我们Country的核心。在这危急关头,我们或许仍可派遣使者前往Target Country,恳求援助。若我们的Flavor Rank灭亡,Target Character1及his/her的Court Title将面临彻底的灭顶之灾。
732outcome = neutral
733image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
734immediate = {
735ruler_or_regent = {
735save_scope_as = target_character1
}
736scope:target_country.ruler_or_regent = {
736save_scope_as = target_character2
}
738set_variable = {
740value = {
741add = scope:actor.monthly_income_total
742multiply = 4
743min = 200
}
}
747if = {
748limit = {
749scope:target_country = {
749is_neighbor_of = root
}
}
751ordered_province = {
752limit = {
753any_location_in_province = {
753is_neighbor_of = scope:target_country
}
754NOT = {
755any_location_in_province = {
755is_capital = yes
}
}
}
758order_by = province_average_development
759max = {
760value = 1
761add = {
762value = root.num_provinces
763divide = 10
}
}
766check_range_bounds = no
767add_to_list = sc_random_provinces_list
}
769random_in_list = {
770list = sc_random_provinces_list
771save_scope_as = target_province
}
}
774save_scope_as = target_country2
}