事件

青龙

steppe_horde.3in_game/events/government/steppe_horde.txt:90
青龙

一位来自Target Location的萨满来到了Target Ruler大帐之中。he/she宣称he/she将会保佑我们的士兵,因为一条青龙已经显现在星辰之中,him/her将为我们忠诚的部落带来不可阻挡的力量。

在动荡的战争时期,his/her的承诺无疑充满了吸引力。

需要草原游牧部落政体trigger青龙静态修正trigger白虎静态修正trigger

定义in_game/events/government/steppe_horde.txt:90

91type = country_event
92title = steppe_horde.3.title 青龙
93desc = steppe_horde.3.desc 一位来自Target Location的萨满来到了Target Ruler大帐之中。he/she宣称he/she将会保佑我们的士兵,因为一条青龙已经显现在星辰之中,him/her将为我们忠诚的部落带来不可阻挡的力量。

在动荡的战争时期,his/her的承诺无疑充满了吸引力。
94outcome = neutral
95trigger = {
96country_type = army
97government_type = government_type:steppe_horde
99at_war = yes
100NOT = {
101has_country_modifier = blue_dragon
}
103NOT = {
104has_country_modifier = white_tiger
}
106has_ruler = yes
107any_owned_location = {
}
}
112illustration_tags = {
11310 = regular
11410 = exterior
}
117immediate = {
119random_owned_location = {
120limit = {
}
123save_scope_as = target_location
124dominant_religion ?= {
124save_scope_as = target_religion
}
125dominant_culture ?= {
125save_scope_as = target_culture
}
}
127create_character = {
128birth_location = scope:target_location
130save_scope_as = target_character
131create_in_limbo = yes
}
133scope:target_character = {
134if = {
135limit = {
135exists = scope:target_religion
}
136change_character_culture = scope:target_religion
}
138if = {
139limit = {
139exists = scope:target_culture
}
140change_character_religion = scope:target_culture
}
}
143ruler = {
143save_scope_as = target_ruler
}
}

选项

A我们应该遵循his/her的意见。
148scope:target_character = {
148move_country = root
}
149add_country_modifier = {
149modifier = blue_dragon
149years = 10
149mode = add_and_extend
}
B我们不会屈服于巫术,杀了him/her。
154kill_character = {
155target = scope:target_character
156killer = scope:target_ruler
157reason = execution
}
159add_stability = stability_mild_bonus (7)
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