事件

Actor Adjective传召上洛

sengoku.19in_game/events/situations/sengoku.txt:804
… 传召上洛

显然,Actor对领地的控制正在松动,越来越多的大名开始无视其权威行事。为了遏制这些氏族,Actor Flavor Rank别无选择,只能召集各家族首领前往天领,要求他们对其行为作出具体解释。如今,这一传唤已下达至Target Ruler,要求him/her前往Actor AdjectiveActor Court Title觐见。服从是我们的职责,但这无疑会损害我们自身的权威。

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. Actor Adjective传召上洛
  2. Target Country应召上洛
    ↳ 选项A“我们别无选择,只能服从。” · 立即
  3. Target Country拒绝传唤
    ↳ 选项B“啊……等着吧,我们会去的……” · 立即

定义in_game/events/situations/sengoku.txt:804

805type = country_event
806category = situation_event
807title = sengoku.19.title Actor Adjective传召上洛
808desc = sengoku.19.desc 显然,Actor对领地的控制正在松动,越来越多的大名开始无视其权威行事。为了遏制这些氏族,Actor Flavor Rank别无选择,只能召集各家族首领前往天领,要求他们对其行为作出具体解释。如今,这一传唤已下达至Target Ruler,要求him/her前往Actor AdjectiveActor Court Title觐见。服从是我们的职责,但这无疑会损害我们自身的权威。
809outcome = neutral
810image = "gfx/interface/illustrations/situation/sengoku.dds"
812immediate = {
813ruler ?= {
813save_scope_as = target_ruler
}
}

选项

A我们别无选择,只能服从。
818add_legitimacy = legitimacy_mild_penalty (-10)
819add_stability = stability_mild_penalty (-7)
820scope:actor = {
821trigger_event_silently = sengoku.20
}
823ai_will_select = {
824value = 50
825add = {
826value = "opinion(scope:actor)"
827multiply = 0.15
}
829add = {
830value = scope:actor.modifier:diplomatic_reputation
831multiply = 0.5
832min = -15
833max = 15
}
}
B啊……等着吧,我们会去的……
840scope:actor ?= {
841add_opinion = {
841target = scope:target_country
841modifier = opinion_refused_shogunate_authority
}
842add_casus_belli = {
842target = scope:target_country
}
843trigger_event_silently = sengoku.21
}
845ai_will_select = {
846value = 50
847subtract = {
848value = "opinion(scope:actor)"
849multiply = 0.15
}
851subtract = {
852value = scope:actor.modifier:diplomatic_reputation
853multiply = 0.5
854min = -15
855max = 15
}
}
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