事件
Capital事变

数十年来,沉重的封建压迫、宗教迫害政策以及不公正的税收制度,促成了在祖国大地上爆发的革命。面对日益逼近的危机,Target Ruler竭尽全力地寻找解决问题的方法,但最终却发现我们的国家已经深陷于市民阶层日益膨胀的政治野心之中。而他们已经吸引了众多民怨沸腾的平民聚集到他们旗下。
来自Area的平民和市民已经一道加入了Province的Target Rebel队伍。在一场猝不及防的暴动中,起义者攻占了Capital当地的监狱,抢夺了武装的器械,并借此宣布对旧秩序开始了你死我活的斗争——于是大革命开始了!
重装骑手革新after
火绳枪手革新after
辎重编队革新after
前膛装填加农炮革新after
胸甲骑兵革新after
早期火绳枪手革新after
长管隼炮革新after
快速火炮革新after
燧发枪兵革新after
冲击骑兵革新after
戟兵革新after
甲胄骑兵革新after定义in_game/events/disaster/revolution_disaster.txt:4
5type = country_event
6category = disaster_event
7title = revolution_disaster.1.title Capital事变
8desc = revolution_disaster.1.desc 数十年来,沉重的封建压迫、宗教迫害政策以及不公正的税收制度,促成了在祖国大地上爆发的革命。面对日益逼近的危机,Target Ruler竭尽全力地寻找解决问题的方法,但最终却发现我们的国家已经深陷于市民阶层日益膨胀的政治野心之中。而他们已经吸引了众多民怨沸腾的平民聚集到他们旗下。
来自Area的平民和市民已经一道加入了Province的Target Rebel队伍。在一场猝不及防的暴动中,起义者攻占了Capital当地的监狱,抢夺了武装的器械,并借此宣布对旧秩序开始了你死我活的斗争——于是大革命开始了!
来自Area的平民和市民已经一道加入了Province的Target Rebel队伍。在一场猝不及防的暴动中,起义者攻占了Capital当地的监狱,抢夺了武装的器械,并借此宣布对旧秩序开始了你死我活的斗争——于是大革命开始了!
9outcome = neutral
11image = "gfx/interface/illustrations/disaster/revolution_disaster.dds"
12major = yes
13immediate = {
14capital = {
15province_definition = {
15save_scope_as = target_province_definition
}
}
17set_variable = {
19value = {
20value = total_sub_unit_count:army_heavy_infantry
21add = total_sub_unit_count:army_light_infantry
}
23years = 1
}
25set_variable = {
27value = {
28value = total_sub_unit_count:army_heavy_cavalry
29add = total_sub_unit_count:army_light_cavalry
}
31years = 1
}
33set_variable = {
}
38set_variable = {
}
43ruler_or_regent ?= {
44save_scope_as = target_ruler
}
46create_rebel = {
47category = estate
49name = revolutionary_rebel COUNTRY Adjective革命者
50save_scope_as = target_rebel
}
57capital = {
57save_scope_as = target_location
}
73set_variable = {
75value = {
76add = 1
77if = {
}
85if = {
}
93add = {
94value = "estate_power(estate_type:crown_estate)"
95multiply = 2
96min = 0.1
}
98if = {
99limit = {
99government_power > 0
}
100add = {
101value = 25
102divide = government_power
}
}
105else = {
105add = 2
}
106if = {
107limit = {
107stability < 0
}
108add = {
109value = -25
110divide = stability
111min = 0.1
}
}
}
115years = 1
}
119capital = {
120province = {
121every_location_in_province = {
122limit = {
122owner ?= root
}
123every_pop = {
124limit = {
125owner = root
126OR = {
}
}
133change_pop_allegiance = scope:target_rebel
}
}
}
}
138ordered_province = {
139limit = {
140this != root.capital.province
141province_capital = {
141proximity > 0
}
}
143order_by = {
144value = "province_capital.proximity"
}
146max = {
147value = num_provinces
148multiply = {
149value = root.var:rev_rebellion_intensity_var
150multiply = 0.05
}
152min = 1
}
154check_range_bounds = no
161every_location_in_province = {
162add_to_list = rev_rebelling_locations_list
163every_pop = {
164limit = {
165owner = root
166OR = {
}
}
173change_pop_allegiance = scope:target_rebel
}
}
}
}
192after = {
193scope:target_rebel = {
194start_civil_war = {
195raise_all_levies = {
196type = army
197instant = yes
}
199set_revolution = yes
201save_scope_as = target_country
202every_in_list = {
203list = rev_rebelling_locations_list
204limit = {
204owner = root
}
205change_location_owner = scope:target_country
}
207root = {
208every_owned_location = {
209limit = {
210is_neighbor_of = scope:target_country
211NOT = {
211is_connected_to = root.capital
}
}
213change_location_owner = scope:target_country
}
}
216scope:target_location = {
217province = {
218every_location_in_province = {
218change_location_owner = scope:target_country
}
}
}
}
223hidden_effect = {
224while = {
225limit = {
226OR = {
227root.var:num_infantry_variable > 0
228root.var:num_cavalry_variable > 0
229root.var:num_auxiliary_variable > 0
230root.var:num_artillery_variable > 0
}
}
233scope:target_province_definition = {
235random_location_in_province_definition = {
236limit = {
237has_owner = yes
238OR = {
239owner = scope:target_country
240controller = scope:target_country
}
}
243random_list = {
2446 = {}
2981 = {}
3321 = {}
3622 = {}
}
}
}
}
}
}
}