事件

候选人激烈竞争

republic_factions.9in_game/events/government/republic_factions.txt:489
候选人激烈竞争

作为一个Flavor Rank,我们向来在商业利益与传统之间寻求平衡,官员选拔也遵循这个原则。深谙此道的各大势力——不论是城市显贵还是没落贵族——都试图提前安插代理人占据要职,为进入Court Title铺路。

最近,当某个关键职位空缺时,各派系施加的压力让我们难以周全应对。虽然无法让所有人满意,但任命已不能再拖延。

需要市民阶层trigger贵族阶层trigger共和国政体trigger

定义in_game/events/government/republic_factions.txt:489

490hide_portraits = yes
491type = country_event
492title = republic_factions.9.title 候选人激烈竞争
493desc = republic_factions.9.desc 作为一个Flavor Rank,我们向来在商业利益与传统之间寻求平衡,官员选拔也遵循这个原则。深谙此道的各大势力——不论是城市显贵还是没落贵族——都试图提前安插代理人占据要职,为进入Court Title铺路。

最近,当某个关键职位空缺时,各派系施加的压力让我们难以周全应对。虽然无法让所有人满意,但任命已不能再拖延。
494outcome = neutral
496trigger = {
497government_type = government_type:republic
498OR = {
499has_reform = government_reform:veche_republic
}
502country_has_estate = estate_type:burghers_estate
503country_has_estate = estate_type:nobles_estate
504any_cabinet = {
505OR = {
506cabinet_member ?= {
506character_age > 60
}
507AND = {
508cabinet_action ?= {
508cabinet_action_type = adm
}
509cabinet_member ?= {
509adm < 50
}
}
511AND = {
512cabinet_action ?= {
512cabinet_action_type = dip
}
513cabinet_member ?= {
513adm < 50
}
}
515AND = {
516cabinet_action ?= {
516cabinet_action_type = mil
}
517cabinet_member ?= {
517adm < 50
}
}
}
}
}
523illustration_tags = {
52410 = interior
52510 = regular
}
528immediate = {
530create_character = {
531age = {
20
30
}
532dip = {
50
80
}
534create_in_limbo = yes
535save_scope_as = target_burghers_character
536create_in_limbo = yes
}
538create_character = {
539age = {
20
30
}
540mil = {
50
80
}
542create_in_limbo = yes
543save_scope_as = target_nobles_character
544create_in_limbo = yes
}
}

选项

A在军事上有经验的人对我们会很有用。
550add_prestige = prestige_weak_penalty (-5)
551add_estate_satisfaction = {
}
552scope:target_nobles_character = {
552move_country = root
}
553hidden_effect = {
554kill_character = {
555target = scope:target_burghers_character
556reason = vanished
}
}
B在Country,在商言商。
562add_army_tradition = army_tradition_weak_penalty (-2.5)
563add_navy_tradition = navy_tradition_weak_penalty (-2.5)
564add_estate_satisfaction = {
}
565scope:target_burghers_character = {
565move_country = root
}
566hidden_effect = {
567kill_character = {
568target = scope:target_nobles_character
569reason = vanished
}
}
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