事件本版本变更

比本地人更地道的Native Culture人

ireland.40in_game/events/DHE/flavor_IRE.txt:226
比本地人更地道的 … 人

随着我们世世代代生活在Native Culture的土地上,我们的生活方式也发生了迥然相异的变化。以至于Judgmental Culture的同胞也不再将我们视为和他们一一样的Judgmental Culture人,而Native Culture人也不再将我们当做外来居民……

需要盎格鲁‑爱尔兰文化immediate爱尔兰文化trigger君主国政体option 1, trigger部落政体option 1凯尔特选举制继承法option 1盖尔语语言trigger政府改革槽位修正类型trigger

定义in_game/events/DHE/flavor_IRE.txt:226

227type = country_event
228title = ireland.40.title 比本地人更地道的Native Culture人
229desc = ireland.40.desc 随着我们世世代代生活在Native Culture的土地上,我们的生活方式也发生了迥然相异的变化。以至于Judgmental Culture的同胞也不再将我们视为和他们一一样的Judgmental Culture人,而Native Culture人也不再将我们当做外来居民……
230outcome = neutral
232trigger = {
233capital.region = region:ireland_region
234has_ruler = yes
235ruler.owner = this
236NOT = {
236culture = culture:irish
}
237OR = {
238NOT = {
238court_language = language:gaelic_language
}
239AND = {
240government_type = government_type:monarchy
241NOT = {
241has_reform = government_reform:celtic_traditions_reform
}
}
}
}
247illustration_tags = {
24810 = regular
24910 = exterior
}
252immediate = {
254root.culture = {
255save_scope_as = settler_culture
256if = {
257limit = {
}
258culture:english = {
258save_scope_as = judgmental_culture
}
}
260else = {
261save_scope_as = judgmental_culture
}
}
265culture:irish = {
265save_scope_as = native_culture
}
}

选项

A我们甚至比Native Culture本地人更像个Native Culture人!
271change_culture = scope:native_culture
272if = {
273limit = {
273NOT = {
273court_language = scope:native_culture.language
}
}
274set_court_language = scope:native_culture.dialect
}
277if = {
278limit = {
279OR = {
280government_type = government_type:monarchy
281government_type = government_type:tribe
}
283NOT = {
283has_reform = government_reform:celtic_traditions_reform
}
284OR = {
285any_neighbor_country = {
286culture = scope:native_culture
287has_reform = government_reform:celtic_traditions_reform
}
289AND = {
290is_subject = yes
291overlord = {
292culture = scope:native_culture
293has_reform = government_reform:celtic_traditions_reform
}
}
}
}
299add_reform = government_reform:celtic_traditions_reform
}
302if = {
303limit = {
304government_type = government_type:monarchy
305OR = {
306any_neighbor_country = {
307culture = scope:native_culture
308government_type = government_type:tribe
}
310AND = {
311is_subject = yes
312overlord = {
313culture = scope:native_culture
314government_type = government_type:tribe
}
}
}
}
319change_government_type = government_type:tribe
}
322if = {
323limit = {
324OR = {
325government_type = government_type:monarchy
326government_type = government_type:tribe
}
328NOT = {
}
329OR = {
330any_neighbor_country = {
331culture = scope:native_culture
}
334AND = {
335is_subject = yes
336overlord = {
337culture = scope:native_culture
}
}
}
}
343change_heir_selection = heir_selection:tanistry_elective
}
346if = {
347limit = {
348is_subject = yes
}
350every_overlord_or_above = {
351limit = {
352OR = {
353culture = scope:settler_culture
354AND = {
355culture.language = scope:settler_culture.language
356NOT = {
356culture.language = scope:native_culture.language
}
}
}
}
361add_opinion = {
361target = ROOT
361modifier = opinion_gone_native
}
}
}
364if = {
365limit = {
366has_ruler = yes
367ruler = {
368culture = scope:settler_culture
}
}
371ruler = {
372change_character_culture = scope:native_culture
373every_descendant = {
374limit = {
375dynasty = root.ruler.dynasty
376culture = scope:settler_culture
}
378change_character_culture = scope:native_culture
}
}
}
B我们必须在这片荒凉的土地上保持我们的传统!
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