事件

工业城镇化

industrialization_events.13in_game/events/economy/industrialization_events.txt:978
工业城镇化

生产工艺与工业技术的革新使得Urbanization Province的经济如磁石般吸引着Flavor Rank全境的求职者。乡村人口持续流入Urbanization Province这座Urbanization Province Rank,渴望在这片工业热土开启新生。

需要精纺工厂建筑immediate, trigger玻璃工场建筑immediate, trigger造纸师行会建筑immediate, trigger纺织厂建筑immediate, trigger煤炭商品immediate, trigger工业革命思潮trigger技工涌入静态修正immediate, trigger

定义in_game/events/economy/industrialization_events.txt:978

979hide_portraits = yes
980type = country_event
981title = industrialization_events.13.title 工业城镇化
982desc = industrialization_events.13.desc 生产工艺与工业技术的革新使得Urbanization Province的经济如磁石般吸引着Flavor Rank全境的求职者。乡村人口持续流入Urbanization Province这座Urbanization Province Rank,渴望在这片工业热土开启新生。
983outcome = neutral
985image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_coal.dds"
987trigger = {
988has_embraced_institution = institution:industrialization
989num_provinces > 1
990capital ?= {
991market ?= {
991is_produced_in_market = goods:coal
}
992region = {
993any_location_in_region = {
994owner ?= root
995integration_level = core
996prosperity > 0
997OR = {
998raw_material ?= goods:coal
999has_building_with_at_least_one_level = glassworks
1000has_building_with_at_least_one_level = paper_guild
1001has_building_with_at_least_one_level = fine_cloth_mill
1002has_building_with_at_least_one_level = textile_mill
}
1004NOT = {
1004has_location_modifier = industrial_urbanization_modifier
}
}
}
}
}
1011immediate = {
1012capital ?= {
1013region = {
1014random_location_in_region = {
1015limit = {
1016owner ?= root
1017integration_level = core
1018prosperity > 0
1019OR = {
1020raw_material ?= goods:coal
1021has_building_with_at_least_one_level = glassworks
1022has_building_with_at_least_one_level = paper_guild
1023has_building_with_at_least_one_level = fine_cloth_mill
1024has_building_with_at_least_one_level = textile_mill
}
1026NOT = {
1026has_location_modifier = industrial_urbanization_modifier
}
}
1028save_scope_as = urbanization_province
1029area = {
1029save_scope_as = target_area
}
}
}
}
1033random_province = {
1034limit = {
1035this != scope:urbanization_province.province
}
1037save_scope_as = target_rural_province
}
}

选项

A来吧,大家都来吧!
1043scope:urbanization_province = {
1044change_development = development_mild_bonus (0.5)
1045add_location_modifier = {
1045years = 10
1045mode = add_and_extend
}
}
1047add_migration = {
1048owner = root
1049from = scope:target_rural_province.province_definition
1050to = scope:urbanization_province.province_definition
1051amount = 0.010
1052months = 24
}
BUrbanization Province已经住不下了。
1058add_stability = stability_mild_bonus (7)
1059change_societal_value = {
}
1060change_societal_value = {
}
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