事件

Actor的影响

hundred_years_war.210in_game/events/situations/hundred_years_war.txt:1552
… 的影响

Actor已正式向法兰西请愿,要求我们承认其封邑的地位。Target Character1希望在我们的统治下,以更大自主权统治his/her的领地。授予此类地位或可稳定关系,但也可能为其他寻求同等地位者开创一个危险的先例。

定义in_game/events/situations/hundred_years_war.txt:1552

1553type = country_event
1554category = situation_event
1555title = hundred_years_war.210.title Actor的影响
1556desc = hundred_years_war.210.desc Actor已正式向法兰西请愿,要求我们承认其封邑的地位。Target Character1希望在我们的统治下,以更大自主权统治his/her的领地。授予此类地位或可稳定关系,但也可能为其他寻求同等地位者开创一个危险的先例。
1557outcome = neutral
1559image = "gfx/interface/illustrations/situation/hundred_years_war.dds"
1560major = yes
1561major_trigger = {
1562this = scope:actor
}
1565immediate = {
1566scope:actor.ruler_or_regent ?= {
1566save_scope_as = target_character1
}
1567ruler_or_regent ?= {
1567save_scope_as = target_character2
}
1568scope:target_character3 = {
1568save_scope_as = target_character3
}
}

选项

A同意他们的请求。
1574ai_will_select = {
1575value = 20
1576every_subject = {
1577limit = {
1577is_disloyal_subject = yes
}
1578add = 5
}
1580add = {
1581value = 100
1582multiply = "scope:actor.relative_strength(root)"
}
1585if = {
1586limit = {
1586at_war = yes
}
1587add = 10
}
}
1591if = {
1592limit = {
1592exists = scope:target_character3
}
1593scope:target_character3 = {
1594move_country = scope:actor
}
1597scope:actor = {
1599target = scope:target_character3
1600reason = designated_as_appanage
}
}
}
1605scope:actor = {
1606make_subject_of = {
1606target = root
}
1607add_opinion = {
1608target = c:FRA
1609modifier = recent_appanage_opinion
}
1611add_liberty_desire = liberty_desire_mild_minus (-10)
}
1614custom_tooltip = inherit_in_case_of_no_heir_tt 如果他们的统治者在没有我们宗族的继承人的情况下死亡,我们会立即继承Actor
B礼貌地拒绝。
1619ai_will_select = {
1619value = 10
}
1622target = scope:actor
1623modifier = belligerent_diplomacy
}
1626scope:actor = {
1626add_liberty_desire = liberty_desire_severe_plus (20)
}
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