事件

新宣称者

hook_and_cod_wars.1202in_game/events/disaster/hook_and_cod_wars.txt:1989
新宣称者

在他们前任领袖死后,一位新觊觎者开始宣称Holland Adjective的王位:来自Dead Claimant Country的New Claimant。

需要hacw_hook_contender变量option

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 宣称者之死
  2. 我们的Holland宣称者死亡!
    ↳ 选项C“命运的转折……” · 立即
  3. 新宣称者
    ↳ 选项A“[Holland Adjective]王位属于[Target Character]。” · 立即
  4. 战争提前结束
    ↳ 选项D“放弃此事。” · 立即

定义in_game/events/disaster/hook_and_cod_wars.txt:1989

1990type = country_event
1991category = disaster_event
1992title = hook_and_cod_wars.1202.title 新宣称者
1993image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
1994desc = hook_and_cod_wars.1202.desc 在他们前任领袖死后,一位新觊觎者开始宣称Holland Adjective的王位:来自Dead Claimant Country的New Claimant。
1995outcome = neutral

选项

A所以,鱼钩派与鳕鱼派战争仍将继续……
1998if = {
1999limit = {
1999character = scope:new_claimant
1999country = root
}
}
2000custom_tooltip = hook_and_cod_wars.1202.a.bt New Claimant成为新的支持宣称者
}
2002else = {
2003custom_tooltip = hook_and_cod_wars.1202.a.at New Claimant成为新的对立宣称者
}
2005hidden_effect = {
2006if = {
2007limit = {
2007is_alive = no
}
}
2008set_variable = {
2010value = scope:new_claimant
}
2012set_variable = {
2012value = scope:new_claimant
}
}
2014else = {
2015set_variable = {
2017value = scope:new_claimant
}
2019set_variable = {
2019value = scope:new_claimant
}
}
2021destroy_variable = {
2021variable = hook_claimant_ally_alive
}
2022destroy_variable = {
2022variable = hook_claimant_enemy_alive
}
2023destroy_variable = {
2023variable = cod_claimant_enemy_alive
}
2024destroy_variable = {
2024variable = cod_claimant_ally_alive
}
}
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