事件

兼并进程

generic_mission_events.8in_game/events/missionevents/generic_mission_events.txt:383

在Target Character1监督下,Mission Target Subject的兼并工作稳步推进。Mission Target Subject的 Ruler Or Regent TitleTarget Character2仍坐镇Target Location施政。

进展顺利,种种迹象表明这将是一次平稳的整合。若无意外干扰,最终将完成全面合并。

需要gme8_cd变量trigger

定义in_game/events/missionevents/generic_mission_events.txt:383

384type = country_event
386title = generic_mission_events.8.title 兼并进程
387desc = generic_mission_events.8.desc 在Target Character1监督下,Mission Target Subject的兼并工作稳步推进。Mission Target Subject的 Ruler Or Regent TitleTarget Character2仍坐镇Target Location施政。

进展顺利,种种迹象表明这将是一次平稳的整合。若无意外干扰,最终将完成全面合并。
388outcome = neutral
390trigger = {
391NOT = {
391has_variable = gme8_cd
}
392exists = scope:mission_target_subject
393is_annexing = scope:mission_target_subject
}
396immediate = {
397set_variable = {
398name = gme8_cd
399months = 4
}
402ruler_or_regent ?= {
402save_scope_as = target_character1
}
404scope:mission_target_subject = {
405ruler_or_regent ?= {
405save_scope_as = target_character2
}
406capital = {
406save_scope_as = target_location
}
}
}

选项

A我们应乘势而上。
413change_annexation_progress = {
413target = scope:mission_target_subject
413value = 0.05
}
415add_country_modifier = {
417years = 1
418mode = add
}
B循序渐进为宜……
425add_stability = stability_weak_bonus (2.5)
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