事件本版本变更

Target Location建城计划

generic_mission_events.17in_game/events/missionevents/generic_mission_events.txt:1217

Target Location定居点稳步发展,如今街道上挤满前来Flavor Rank核心区域寻找机会的农民、商人与工匠。虽然仍是普通的Target Location Rank,但其毗邻Capital的位置赋予了它战略价值与经济潜力。土地肥沃,道路畅通,当地民众渴求认可与发展。

适当投资可将Target Location发展为配备市场、作坊与市政宪章的正式城镇,不仅为该地区带来秩序与繁荣,更将成为我们中央集权雄心的象征。现在只需投入资金与决心。

需要升级集镇花费修正类型option 1中央集权 vs 地方分权社会价值观option 1gme17_cd变量trigger

定义in_game/events/missionevents/generic_mission_events.txt:1217

1218hide_portraits = yes
1219type = country_event
1221title = generic_mission_events.17.title Target Location建城计划
1222desc = generic_mission_events.17.desc Target Location定居点稳步发展,如今街道上挤满前来Flavor Rank核心区域寻找机会的农民、商人与工匠。虽然仍是普通的Target Location Rank,但其毗邻Capital的位置赋予了它战略价值与经济潜力。土地肥沃,道路畅通,当地民众渴求认可与发展。

适当投资可将Target Location发展为配备市场、作坊与市政宪章的正式城镇,不仅为该地区带来秩序与繁荣,更将成为我们中央集权雄心的象征。现在只需投入资金与决心。
1223outcome = neutral
1225trigger = {
1226num_of_non_rural <= {
1227value = num_locations
1228divide = 5
}
1230NOT = {
1230has_variable = gme17_cd
}
}
1233immediate = {
1234set_variable = {
1235name = gme17_cd
1236months = 10
}
1238ruler_or_regent ?= {
1238save_scope_as = target_character
}
1239ordered_owned_rural_location = {
1240order_by = {
1241value = population
1242multiply = local_control
}
1244check_range_bounds = no
1245max = 3
1246add_to_list = gme13_list_rural
}
1248random_in_list = {
1249list = gme13_list_rural
1250save_scope_as = target_location
}
}

选项

ATarget Location将成为优秀城镇!
1258scope:target_location = {
1259location_rank = location_rank:town
}
1260every_pop = {
1261limit = {
1262is_upper_class = yes
1263religion = root.religion
1264culture = root.culture
}
1266add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
1270add_gold = {
1271value = -400
1272if = {
}
1276if = {
1278add = {
}
}
1283max = -100
}
1286change_societal_value = {
}
1291custom_tooltip = cost_of_town_scales_tt 这座新城镇的成本将根据我们的centralization社会价值观与升级集镇花费修正进一步降低
B不要节外生枝。
1297scope:target_location = {
1298every_pop = {
1299limit = {
1300is_upper_class = no
1301religion = root.religion
1302culture = root.culture
}
1304add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
1308add_stability = stability_weak_bonus (2.5)
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