事件本版本变更

Target Character的崛起

flavor_tim.81in_game/events/DHE/flavor_tim.txt:673
… 的崛起

Target Character是位渴望恢复昔日蒙古荣光的军事天才。他率领忠诚士兵夺取Target Location及周边领地,建立了Target Country。

我们可以选择加入him/her的征服之路,但代价是丧失自主权。或者我们也可以反对him/her,但这必将引发战争。

需要察合台国家after, option 1had_tim_rise_event变量after

定义in_game/events/DHE/flavor_tim.txt:673

674type = country_event
675title = flavor_tim.81.title Target Character的崛起
676desc = flavor_tim.81.desc Target Character是位渴望恢复昔日蒙古荣光的军事天才。他率领忠诚士兵夺取Target Location及周边领地,建立了Target Country。

我们可以选择加入him/her的征服之路,但代价是丧失自主权。或者我们也可以反对him/her,但这必将引发战争。
677outcome = neutral
679illustration_tags = {
68010 = armed
68110 = exterior
}
683immediate = {
}
737after = {
738every_neighbor_country = {
739limit = {
740this != scope:target_country
741NOT = {
741has_variable = had_tim_rise_event
}
742OR = {
743any_owned_location = {
744is_core_of = scope:target_country
745count = all
}
747this = c:CHG
}
}
750set_variable = {
750value = 1
750months = 1
}
751trigger_event_silently = flavor_tim.81
}
}

选项

ATarget Country Flavor Rank万岁!
688high_risk_option = yes
689trigger = {
690OR = {
691is_ai = yes
692scope:target_country = {
692is_ai = yes
}
}
694trigger_if = {
695limit = {
695this = c:CHG
}
696any_owned_location = {
697is_core_of = scope:target_country
698count = all
}
}
}
702scope:target_country = {
703country = root
}
704hidden_effect = {
705every_owned_location = {
706change_control = control_ultimate_bonus (0.5)
}
}
}
710if = {
711limit = {
712is_ai = no
713scope:target_country = {
713is_ai = yes
}
}
715change_player = scope:target_country
}
B必要时我们将与him/her开战。
721modifier = opinion_tim_refused_joining_horde
722target = scope:target_country
}
C我们将密切关注他的动向。
728high_risk_option = yes
729trigger = {
730is_ai = no
731scope:target_country = {
731is_ai = yes
}
}
733change_player = scope:target_country
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