事件本版本新增

从黑死病中复苏

flavor_sie.4in_game/events/DHE/flavor_SIE.txt:202
从黑死病中复苏

肆虐意大利乃至整个欧洲的瘟疫,给Target Location刻下了难以磨灭的伤痕。曾经充满生机的街道,如今只回荡着死亡面前人人平等的残酷警示——无论是罪人还是圣人,在苍白骑士的审判面前都别无二致。与其坐视这片废墟继续沉沦,我们不如伸出援手,帮助Target Location人民重建家园。

需要锡耶纳国家dynamic historical event.tag黑死病局势trigger

定义in_game/events/DHE/flavor_SIE.txt:202

203type = country_event
204title = flavor_sie.4.title 从黑死病中复苏
205desc = flavor_sie.4.desc 肆虐意大利乃至整个欧洲的瘟疫,给Target Location刻下了难以磨灭的伤痕。曾经充满生机的街道,如今只回荡着死亡面前人人平等的残酷警示——无论是罪人还是圣人,在苍白骑士的审判面前都别无二致。与其坐视这片废墟继续沉沦,我们不如伸出援手,帮助Target Location人民重建家园。
206outcome = neutral
208dynamic_historical_event = {
209tag = SIE
210from = 1337.1.1
211to = 1500.1.1
212monthly_chance = 3
}
215fire_only_once = yes
217trigger = {
219situation = situation:black_death
}
222owns = location:siena
}
225illustration_tags = {
22610 = regular
22710 = exterior
}
230immediate = {
233ruler_or_regent ?= {
234save_scope_as = target_character
}
237location:siena = {
238save_scope_as = target_location
}
}

选项

A我们将动用国库,尝试重建这座Target Location Rank。
246scale = -1
}
249scope:target_location = {
250change_development = development_mild_bonus (0.5)
251change_prosperity = prosperity_mild_bonus (0.15)
}
B生与死的轮回永恒而无从逃避。
258scope:target_location = {
259custom_tooltip = {
260text = sie_all_pops_lose_satisfaction Target Location的所有人群会失去pop satisfaction extreme penalty人群满意度
261every_pop = {
262limit = {
263owner ?= root
}
265add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
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