事件

佃租牧民和佃农阶层的成长

flavor_ser.60in_game/events/DHE/flavor_ser.txt:951
佃租牧民和佃农阶层的成长

在我们辉煌王国管理的土地上,居住着大量的农民和平民。其中最突出的阶层是佃租牧民和佃农。前者在封建领主的领导下放牧大群牛羊,而后者则主要从事小麦生产,他们往往受领主、国家元首或教会的管辖。这些阶层构成了我们物质生产的基础,饲养了大量的牲畜和小麦。然而,他们在今年的过冬问题上遇到了难关,因此他们来请求我们的支援。

需要塞尔维亚国家dynamic historical event.tag牲畜商品option 1, option 2, option 4小麦商品option 1, option 3, option 4农民社会阶级option 4

定义in_game/events/DHE/flavor_ser.txt:951

952type = country_event
953title = flavor_ser.60.title 佃租牧民和佃农阶层的成长
954desc = flavor_ser.60.desc 在我们辉煌王国管理的土地上,居住着大量的农民和平民。其中最突出的阶层是佃租牧民和佃农。前者在封建领主的领导下放牧大群牛羊,而后者则主要从事小麦生产,他们往往受领主、国家元首或教会的管辖。这些阶层构成了我们物质生产的基础,饲养了大量的牲畜和小麦。然而,他们在今年的过冬问题上遇到了难关,因此他们来请求我们的支援。
955outcome = neutral
957image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_livestock.dds"
959fire_only_once = yes
960dynamic_historical_event = {
961tag = SER
962from = 1375.1.1
963to = 1453.6.1
964monthly_chance = 1
}
967trigger = {
968at_war = no
969has_any_active_disaster = no
970produced_in_country:wheat > 0
971produced_in_country:livestock > 0
}

选项

A我们会同时帮助佃租牧民和佃农。
977change_societal_value = {
}
981scale = -12
}
982custom_tooltip = ser_every_livestock_or_wheat_location_tt 以下将在治下所有产出小麦和牲畜的地点生效:
983show_as_tooltip = {
984random_owned_location = {
985limit = {
986OR = {
987raw_material = goods:wheat
988raw_material = goods:livestock
}
}
991change_control = control_severe_bonus (0.2)
992change_development = development_weak_bonus (0.25)
992change_prosperity = prosperity_severe_bonus (0.2)
}
}
995hidden_effect = {
996every_owned_location = {
997limit = {
998OR = {
999raw_material = goods:livestock
1000raw_material = goods:wheat
}
}
1003change_control = control_severe_bonus (0.2)
1004change_development = development_weak_bonus (0.25)
1004change_prosperity = prosperity_severe_bonus (0.2)
}
}
B我们会帮助佃租牧民。
1012change_societal_value = {
}
1016scale = -6
}
1017custom_tooltip = ser_every_livestock_location_tt 以下将在治下所有产出牲畜的地点生效:
1018show_as_tooltip = {
1019random_owned_location = {
1020limit = {
1021raw_material = goods:livestock
}
1023change_control = control_severe_bonus (0.2)
1024change_development = development_weak_bonus (0.25)
1024change_prosperity = prosperity_severe_bonus (0.2)
}
}
1027hidden_effect = {
1028every_owned_location = {
1029limit = {
1030raw_material = goods:livestock
}
1032change_control = control_severe_bonus (0.2)
1033change_development = development_weak_bonus (0.25)
1033change_prosperity = prosperity_severe_bonus (0.2)
}
}
C我们会帮助佃农。
1041change_societal_value = {
}
1045scale = -6
}
1046custom_tooltip = ser_every_wheat_location_tt 以下将在治下所有产出小麦的地点生效:
1047show_as_tooltip = {
1048random_owned_location = {
1049limit = {
1050raw_material = goods:wheat
}
1052change_control = control_severe_bonus (0.2)
1053change_development = development_weak_bonus (0.25)
1053change_prosperity = prosperity_severe_bonus (0.2)
}
}
1056hidden_effect = {
1057every_owned_location = {
1058limit = {
1059raw_material = goods:wheat
}
1061change_control = control_severe_bonus (0.2)
1062change_development = development_weak_bonus (0.25)
1062change_prosperity = prosperity_severe_bonus (0.2)
}
}
D我们负担不起……
1070change_societal_value = {
}
1074add_estate_satisfaction = {
}
1077custom_tooltip = ser_every_livestock_or_wheat_location_tt 以下将在治下所有产出小麦和牲畜的地点生效:
1078show_as_tooltip = {
1079random_owned_location = {
1080limit = {
1081OR = {
1082raw_material = goods:wheat
1083raw_material = goods:livestock
}
}
1086every_pop = {
1087limit = {
1088owner = root
1089pop_type = pop_type:peasants
}
1091add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
1095hidden_effect = {
1096every_owned_location = {
1097limit = {
1098OR = {
1099OR = {
1100raw_material = goods:livestock
1101raw_material = goods:wheat
}
}
}
1105every_pop = {
1106limit = {
1107owner = root
1108pop_type = pop_type:peasants
}
1110add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
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