事件

Wolf Origin之狼

flavor_sco.18in_game/events/DHE/flavor_SCO.txt:1266
… 之狼

被称为Wolf Origin之狼的臭名昭著的贵族在与Target Location Province主教发生争执后,对Target Location的主教座堂发动了暴力袭击,烧毁并洗劫了该定居点。

这只狼和他的盟友造成的破坏让当地人震惊不已,但也许更糟的是,这种暴力举动一定会对Country的政治造成深远影响。

Capital位高权重的教士对此极为愤怒。另一方面,这开创了一个先例,即我们可以对神职人员施加暴力以获取我们需要的东西……

需要大教堂建筑option 3, trigger苏格兰国家dynamic historical event.tag

定义in_game/events/DHE/flavor_SCO.txt:1266

1267type = country_event
1268title = flavor_sco.18.title Wolf Origin之狼
1269desc = flavor_sco.18.desc 被称为Wolf Origin之狼的臭名昭著的贵族在与Target Location Province主教发生争执后,对Target Location的主教座堂发动了暴力袭击,烧毁并洗劫了该定居点。

这只狼和他的盟友造成的破坏让当地人震惊不已,但也许更糟的是,这种暴力举动一定会对Country的政治造成深远影响。

Capital位高权重的教士对此极为愤怒。另一方面,这开创了一个先例,即我们可以对神职人员施加暴力以获取我们需要的东西……
1270outcome = neutral
1272illustration_tags = {
127310 = angry
127410 = exterior
}
1277dynamic_historical_event = {
1278tag = SCO
1279from = 1350.1.1
1280to = 1450.1.1
1281monthly_chance = 1
}
1284fire_only_once = yes
1286trigger = {
1287location:elgin = {
1288owner ?= ROOT
1289has_building_with_at_least_one_level = cathedral
}
}
1293immediate = {
1294location:elgin = {
1295save_scope_as = target_location
1296change_prosperity = prosperity_radical_penalty (-1)
1297destroy_building = "building(building_type:cathedral|owner)"
}
1299location:badenoch = {
1299save_scope_as = wolf_origin
}
}

选项

A惩罚这只狼。贵族并不高于法律。
1305location:badenoch = {
1306change_control = control_severe_bonus (0.2)
}
1308add_estate_satisfaction = {
}
1309add_estate_satisfaction = {
}
B对Target Location施以援手。
1314location:elgin = {
1315construct_building = {
1316building_type = building_type:cathedral
}
1318change_control = control_severe_bonus (0.2)
1319change_prosperity = prosperity_ultimate_bonus (0.5)
}
1321add_estate_satisfaction = {
}
1322add_prestige = prestige_mild_bonus (10)
C再烧一座主教座堂!
1327trigger = {
1328any_owned_location = {
1329this != scope:target_location
1330has_building_with_at_least_one_level = cathedral
}
}
1333random_owned_location = {
1334limit = {
1335this != scope:target_location
1336has_building_with_at_least_one_level = cathedral
}
1338change_prosperity = prosperity_radical_penalty (-1)
1339destroy_building = "building(building_type:cathedral|owner)"
}
1342add_estate_satisfaction = {
}
1343add_estate_satisfaction = {
}
1344change_societal_value = {
}
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