事件本版本变更

博洛特尼科夫起义

flavor_mos.80in_game/events/DHE/flavor_MOS.txt:8974
博洛特尼科夫起义

流氓起义者Ivan Bolotnikov从鞑靼人的监狱中逃脱,趁着夜色返回了Target Location并召集民众反抗我们。随着一些政府滥权和暴力对待民众的消息不胫而走,一些有头有脸的贵族和市民也加入了叛军的队伍。

需要莫斯科国家dynamic historical event.tag乡村地点等级option 1市民社会阶级option 1贵族社会阶级option 1农民社会阶级option 1农奴制 vs 自由民社会价值观trigger魅力非凡的说客特质option 3能言善道特质option 3bolotnikov_uprising_possible变量trigger

定义in_game/events/DHE/flavor_MOS.txt:8974

8975hide_portraits = yes
8976type = country_event
8978title = flavor_mos.80.title 博洛特尼科夫起义
8979desc = flavor_mos.80.desc 流氓起义者Ivan Bolotnikov从鞑靼人的监狱中逃脱,趁着夜色返回了Target Location并召集民众反抗我们。随着一些政府滥权和暴力对待民众的消息不胫而走,一些有头有脸的贵族和市民也加入了叛军的队伍。
8980outcome = neutral
8982fire_only_once = yes
8984dynamic_historical_event = {
8985tag = MOS
8986from = 1580.1.1
8987to = 1620.1.1
8988monthly_chance = 10
}
8991illustration_tags = {
899210 = armed
899310 = exterior
}
8996trigger = {
8998custom_tooltip = {
8999text = variable_bolotnikov_uprising_possible_tt 博洛特尼科夫起义即将爆发
9000has_variable = bolotnikov_uprising_possible
}
9003character:mos_ivan_bolotnikov ?= {
9004is_alive = yes
}
9007any_owned_rural_location = {
9008count > 10
9009region = region:russian_region
}
}
9016immediate = {
9018capital = {
9018save_scope_as = target_location
}
9020create_rebel = {
9021name = bolotnikov_uprising 博洛特尼科夫起义
9022category = estate
9023estate = peasants_estate
9024save_scope_as = bolotnikov_uprising 博洛特尼科夫起义
}
9027character:mos_ivan_bolotnikov = {
9028save_scope_as = ivan_bolotnikov
9029change_character_allegiance = scope:bolotnikov_uprising
}
}
9136historical_info = flavor_mos.80.historical_info 波洛特尼科夫起义发生于1606年到1607年的大动乱时期,由哥萨克领袖伊万·波洛特尼科夫发动。他试图反抗社会不公、权利滥用与经济困难,并得到了包括农奴、哥萨克和不满的贵族在内的社会各阶层支持。起义军一度占领了南俄罗斯的七十多个城镇,杀害为了夺回这些领地的控制权,对义军进行了残忍的血腥镇压。

选项

A他们只会撞死在我们锋利的军刀和坚硬的铁拳上。
9036historical_option = yes
9038region:russian_region = {
9039while = {
9040count = 10
9041random_location_in_region = {
9042limit = {
9043owner ?= root
9044location_rank = location_rank:rural_settlement
}
9046change_prosperity = prosperity_weak_penalty (-0.1)
9047every_pop = {
9048limit = {
9049owner = root
9050pop_type = pop_type:peasants
}
9052add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
9053change_pop_allegiance = scope:bolotnikov_uprising
}
}
}
}
9059region:russian_region = {
9060while = {
9061count = 5
9062random_location_in_region = {
9063limit = {
9064owner ?= root
9065location_rank = location_rank:rural_settlement
}
9067change_prosperity = prosperity_weak_penalty (-0.1)
9068every_pop = {
9069limit = {
9070owner = root
9071OR = {
9072pop_type = pop_type:nobles
9073pop_type = pop_type:burghers
}
}
9077add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
9078change_pop_allegiance = scope:bolotnikov_uprising
}
}
}
}
9084add_stability = stability_extreme_penalty (-20)
9086ai_chance = {
9087factor = 1
}
B宽大处理,提供有限的自由。
9095change_societal_value = {
}
9100grant_estate_privilege = estate_privilege:peasants_free_peasantry
9102destroy_rebel = scope:bolotnikov_uprising
9104ai_chance = {
9105factor = 0.5
}
C用巧妙的言辞解除他们的武装。
9112trigger = {
9113ruler ?= {
9114OR = {
9115has_trait = charismatic_negotiator
9116has_trait = silver_tongue
}
}
}
9121destroy_rebel = scope:bolotnikov_uprising
9123change_societal_value = {
}
9128custom_tooltip = flavor_mos.80.tt1 Ge Government Ruler的谈判策略说服叛军领袖放下武器
9130ai_chance = {
9131factor = 0.5
}
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