事件本版本变更

克里姆林宫

flavor_mos.4in_game/events/DHE/flavor_MOS.txt:286
克里姆林宫

罗斯诸地屡遭袭击,我们必须能够在危难时刻保护人民。环绕Target Location的防御工事体系不堪重负,可能被攻破,从而阻碍我们成为地区强国的进程。

我们应该建造一个强大的防御工事,其城墙部分要比附近的任何地方都要坚固。

需要城堡建筑immediate, option 3, trigger莫斯科国家dynamic historical event.tag

定义in_game/events/DHE/flavor_MOS.txt:286

287hide_portraits = yes
288type = country_event
289fire_only_once = yes
290title = flavor_mos.4.title 克里姆林宫
291desc = flavor_mos.4.desc 罗斯诸地屡遭袭击,我们必须能够在危难时刻保护人民。环绕Target Location的防御工事体系不堪重负,可能被攻破,从而阻碍我们成为地区强国的进程。

我们应该建造一个强大的防御工事,其城墙部分要比附近的任何地方都要坚固。
292outcome = neutral
293image = "gfx/interface/illustrations/institutions/feudalism.dds"
295dynamic_historical_event = {
296tag = MOS
297from = 1347.1.1
298to = 1397.1.1
299monthly_chance = 5
}
302trigger = {
304location:moscow = {
305owner = root
306controller = root
307is_capital = yes
}
310at_war = no
312is_great_power = no
313any_neighbor_country = {
314is_subject_of = root
315any_owned_location = {
316has_building = building_type:castle
}
}
}
322immediate = {
324random_neighbor_country = {
325limit = {
326is_subject_of = root
327any_owned_location = {
328has_building = building_type:castle
}
}
331random_owned_location = {
332limit = {
333has_building = building_type:castle
}
335save_scope_as = castle_location
}
337save_scope_as = castle_owner
}
340location:moscow = {
341save_scope_as = target_location
}
344root = {
344save_scope_as = target_root_country
}
}
480historical_info = flavor_mos.4.historical_info 最初的莫斯科克里姆林主要由木材建造,不仅包括城墙和塔楼,还包括许多行政建筑。其建造是一项耗资巨大的工程,但被认为是必要的,因为此前所使用的简易木制防御工事在面对鞑靼人反复的掳掠袭击和敌军围攻时已被证明无效。

选项

A把最好的木材运进来。
350historical_option = yes
352set_variable = {
353name = kremlin 克里姆林宫
354value = 1
}
357capital = {
358construct_building = {
359building_type = building_type:kremlin
}
}
363capital.market = {
364add_temporary_demand = {
365type = demand:mos_kremlin_construction
366years = 10
}
}
370custom_tooltip = {
371text = flavor_mos.4.a.custom1 所有相邻国家对Target Root Country的好感降低Threatened By Military Expansion
372every_neighbor_country = {
373if = {
374limit = {
375NOT = {
375is_subject_of = root
}
}
377add_opinion = {
378target = root
379modifier = threatened_by_military_expansion
}
}
382else = {
383add_opinion = {
384target = root
385modifier = safe_haven_during_raids
}
}
}
}
391custom_tooltip = {
392text = flavor_mos.4.a.custom2 所有相邻附属国对Target Root Country的好感提高Safe Haven During Raids
}
395custom_tooltip = flavor_mos.4.tt1 敌对的邻国将建造强大的克里姆林宫视为敌对行为
396custom_tooltip = flavor_mos.4.tt2 周边的属国认为建造一座强大的克里姆林宫是袭击期间的安全避难所
398ai_chance = {
399factor = 1
}
B我们不想激怒我们的邻居。
406custom_tooltip = {
407text = flavor_mos.4.b.custom1 每个邻国获得3对Target Root Country的信任度
408every_neighbor_country = {
409if = {
410limit = {
411NOT = {
411is_subject_of = root
}
}
413add_trust_equilibrium = {
414target = root
415modifier = trust_peaceful_coexistence
}
}
418else = {
419add_opinion = {
420target = root
421modifier = lack_of_protection
}
}
}
}
427custom_tooltip = {
428text = flavor_mos.4.b.custom2 所有相邻附属国对Target Root Country的好感降低Lack Of Protection
}
431change_societal_value = {
}
436add_prestige = prestige_mild_bonus (10)
438ai_chance = {
439factor = 0.5
}
C掠夺一个属国的城堡作为材料。
445trigger = {
446any_neighbor_country = {
447is_subject_of = root
448any_owned_location = {
449has_building = building_type:castle
}
}
}
454set_variable = {
455name = kremlin 克里姆林宫
456value = 1
}
459capital = {
460construct_building = {
461building_type = building_type:kremlin
}
}
465scope:castle_location = {
466destroy_building = "building(building_type:castle|owner)"
}
469scope:castle_owner = {
470add_liberty_desire = liberty_desire_extreme_plus (50)
}
473custom_tooltip = flavor_mos.4.tt3 几乎所有需要的黏土和木材都是通过强行拆除位于Castle Location的城堡得到的。
475ai_chance = {
476factor = 0.75
}
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