事件

瓦塔斯家族叛乱

flavor_mor.7in_game/events/DHE/flavor_MOR.txt:415
瓦塔斯家族叛乱

瓦塔斯家族的维齐尔忽然发难宣布叛乱,我们的 Ruler Or Regent Title已经把能找到的瓦塔斯家族的人全部处决。然而该家族深得民心,此举引发强烈不满。

昨天,当我们指定任命一位新顾问时,叛乱发生了,有传言指出,两位瓦塔斯家族的兄弟躲在暗处遥控了这场叛乱,目的是为了他们的家族复仇。

需要already_supports_rebel_variable变量immediatecurrent_ruler_power_variable变量after, immediate, optionnum_rebelling_locations变量after, optionwattasid_revolter_var变量immediate, trigger

事件链

每个事件由其上一层的事件触发;下方一行说明由哪个选项、在何时触发。

  1. 瓦塔斯家族的阴谋?
  2. 瓦塔斯家族叛乱
    ↳ 任意选项之后 · 2–6个月后
  3. 南方的纷扰
    ↳ 选项A“卫兵!卫兵!” · 4–18个月后

定义in_game/events/DHE/flavor_MOR.txt:415

416hide_portraits = yes
417type = country_event
419title = flavor_mor.7.title 瓦塔斯家族叛乱
420desc = flavor_mor.7.desc 瓦塔斯家族的维齐尔忽然发难宣布叛乱,我们的 Ruler Or Regent Title已经把能找到的瓦塔斯家族的人全部处决。然而该家族深得民心,此举引发强烈不满。

昨天,当我们指定任命一位新顾问时,叛乱发生了,有传言指出,两位瓦塔斯家族的兄弟躲在暗处遥控了这场叛乱,目的是为了他们的家族复仇。
421outcome = neutral
423trigger = {
424any_character = {
425is_ruler = no
426is_heir = no
427has_variable = wattasid_revolter_var
428is_alive = yes
429owner = root
}
}
433illustration_tags = {
43410 = armed
43510 = interior
}
438immediate = {
440ruler_or_regent ?= {
441save_scope_as = target_character
}
443create_rebel = {
444category = pretender
445name = wattasid_rebels 瓦塔斯家族叛军
446save_scope_as = target_rebel
}
449random_character = {
450limit = {
450has_variable = wattasid_revolter_var
}
451save_scope_as = target_character2
452change_character_allegiance = scope:target_rebel
}
454set_variable = {
456value = {
457add = {
458value = "estate_power(estate_type:crown_estate)"
459multiply = 10
}
461add = {
462value = government_power
463divide = 2
}
}
}
467set_variable = {
469value = 0
}
471if = {
472limit = {
}
475while = {
476limit = {
}
477ordered_owned_location = {
478limit = {
479is_capital = no
480NOT = {
}
}
482order_by = {
483value = population
484multiply = -1
}
486max = 1
487owner = {
488change_variable = {
490add = 2
}
492change_variable = {
494add = 1
}
}
497set_variable = {
499months = 2
}
501every_pop = {
502limit = {
503owner = root
}
505add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
506change_pop_allegiance = scope:target_rebel
}
}
}
}
511else = {
512remove_variable = current_ruler_power_variable
513remove_variable = num_rebelling_locations
}
}
547after = {
548if = {
549limit = {
}
550remove_variable = current_ruler_power_variable
}
552if = {
553limit = {
553has_variable = num_rebelling_locations
}
554remove_variable = num_rebelling_locations
}
}

选项

A卫兵!卫兵!
520if = {
521limit = {
}
527custom_tooltip = impacted_locations_var_tt 大约Num Rebelling Locations处地点将加入Target Character2的叛军
528add_stability = stability_severe_penalty (-12)
}
530else = {
531add_stability = stability_ultimate_penalty (-50)
}
533if = {
534limit = {
534num_subjects > 0
}
535every_subject = {
536add_liberty_desire = 50
}
}
539trigger_event_silently = {
539months = {
4
18
}
}
540add_country_modifier = {
542years = 10
543mode = add_and_extend
}
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