事件本版本变更

铸币集中化

flavor_mei.180in_game/events/DHE/flavor_MEI.txt:1456
铸币集中化

几个世纪以来,弗赖贝格铸币厂一直是我们Flavor Rank中名声最响、铸币最多的铸币厂之一,将从厄尔士山脉运来的白银铸造为在整个Flavor Rank流通的货币。然而,现代管理和货币一致性的需求促使我们的顾问建议将铸币集中化。他们提议关闭Country的所有铸币厂,仅在德累斯顿成立一座,监督整个国家的货币。

需要迈森国家dynamic historical event.tag

定义in_game/events/DHE/flavor_MEI.txt:1456

1457type = country_event
1458title = flavor_mei.180.title 铸币集中化
1459desc = flavor_mei.180.desc 几个世纪以来,弗赖贝格铸币厂一直是我们Flavor Rank中名声最响、铸币最多的铸币厂之一,将从厄尔士山脉运来的白银铸造为在整个Flavor Rank流通的货币。然而,现代管理和货币一致性的需求促使我们的顾问建议将铸币集中化。他们提议关闭Country的所有铸币厂,仅在德累斯顿成立一座,监督整个国家的货币。
1460outcome = neutral
1462fire_only_once = yes
1464dynamic_historical_event = {
1465tag = MEI
1466from = 1550.1.1
1467to = 1650.1.1
1468monthly_chance = 1
}
1471illustration_tags = {
147210 = regular
147310 = interior
}
1476immediate = {
}
1480trigger = {
1481owns = location:freiberg
1482owns = location:dresden
}

选项

A集中铸币。
1487historical_option = yes
1488add_inflation = inflation_mild_bonus (-0.03)
1489location:dresden = {
1490change_prosperity = prosperity_severe_bonus (0.2)
1491change_development = development_mild_bonus (0.5)
}
1493location:freiberg = {
1494change_prosperity = prosperity_severe_penalty (-0.2)
1495change_development = development_mild_penalty (-0.5)
}
B让每个区域铸造自己的货币。
1501add_inflation = inflation_severe_penalty (0.04)
1502location:freiberg = {
1503change_prosperity = prosperity_severe_bonus (0.2)
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明