事件

Target Location的海上生意

flavor_kni.121in_game/events/DHE/flavor_kni.txt:1333
… 的海上生意

Target Location是一个地理位置极为优越的岛屿。它毗邻Target Location Region海岸,是我国海军在邻近海域活动的关键停泊点。同时,作为东西方贸易的枢纽,许多海外商人都期望将Target Location作为他们往返近东航程中的重要停靠站。

需要医院革新option 3, trigger医院建筑option 3, trigger集市建筑option 2, trigger船匠行会建筑option 1, trigger医院国家dynamic historical event.tagkni_receive_events_about_building_capital_variable变量option 1, option 2, option 3

定义in_game/events/DHE/flavor_kni.txt:1333

1334type = country_event
1335title = flavor_kni.121.title Target Location的海上生意
1336desc = flavor_kni.121.desc Target Location是一个地理位置极为优越的岛屿。它毗邻Target Location Region海岸,是我国海军在邻近海域活动的关键停泊点。同时,作为东西方贸易的枢纽,许多海外商人都期望将Target Location作为他们往返近东航程中的重要停靠站。
1337outcome = neutral
1338fire_only_once = yes
1339dynamic_historical_event = {
1340tag = KNI
1341from = 1340.1.1
1342to = 1405.1.1
1343monthly_chance = 5
}
1346trigger = {
1347owns = location:rodos
1348location:rodos = {
1349OR = {
1350location_building_level = {
1352value <= 3
}
1354location_building_level = {
1355building_type = building_type:marketplace
1356value <= 3
}
1358AND = {
1359NOT = {
1359has_building = building_type:hospital
}
1360owner = {
1360has_advance = hospital_advance
}
}
}
}
}
1366illustration_tags = {
136710 = regular
136810 = exterior
}
1371immediate = {
1372foreground = pop_type:soldiers
1372background = pop_type:soldiers
}
1373location:rodos = {
1373save_scope_as = target_location
}
}

选项

A我们将支持船具的生产!
1379trigger = {
1380scope:target_location = {
1381location_building_level = {
1383value <= 3
}
}
}
1388if = {
1389limit = {
}
1390scope:target_location = {
1391change_building_level_in_location = {
1393value = 1
}
}
1396custom_tooltip = because_we_opted_inwards_tt 由于我们在“十字军时代的余波”事件中选择了“向内看,必须发展我们的据点。”,该选项已被增强
1397scope:target_location = {
1398change_prosperity = prosperity_severe_bonus (0.2)
1399every_pop = {
1400limit = {
1401owner = root
}
1403add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
}
1407else = {
1408scope:target_location = {
1409change_building_level_in_location = {
1411value = 1
}
1413change_prosperity = prosperity_very_weak_bonus (0.05)
}
}
B我们必须接纳更多的商人。
1421trigger = {
1422scope:target_location = {
1423location_building_level = {
1424building_type = building_type:marketplace
1425value <= 3
}
}
}
1430if = {
1431limit = {
}
1432scope:target_location = {
1433change_building_level_in_location = {
1435value = 1
}
}
1438custom_tooltip = because_we_opted_inwards_tt 由于我们在“十字军时代的余波”事件中选择了“向内看,必须发展我们的据点。”,该选项已被增强
1439scope:target_location = {
1440change_prosperity = prosperity_severe_bonus (0.2)
1441every_pop = {
1442limit = {
1443owner = root
}
1445add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
}
1449else = {
1450scope:target_location = {
1451change_building_level_in_location = {
1453value = 1
}
1455change_prosperity = prosperity_very_weak_bonus (0.05)
}
}
C集中精力安抚本地居民。
1463trigger = {
1464scope:target_location = {
1465NOT = {
1465has_building = building_type:hospital
}
}
1467has_advance = hospital_advance
}
1470if = {
1471limit = {
}
1472scope:target_location = {
1473change_building_level_in_location = {
1474building = building_type:hospital
1475value = 1
}
}
1478custom_tooltip = because_we_opted_inwards_tt 由于我们在“十字军时代的余波”事件中选择了“向内看,必须发展我们的据点。”,该选项已被增强
1479scope:target_location.owner = {
1480add_research_progress = research_progress_extreme_bonus (15)
}
}
1483else = {
1484scope:target_location = {
1485change_building_level_in_location = {
1486building = building_type:hospital
1487value = 1
}
}
}
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