事件

Target Location造纸厂

flavor_hsa.6in_game/events/DHE/flavor_HSA.txt:392
… 造纸厂

全欧洲的进步带来了生产改良进步和新的利润点的出现。我们政府得知了消息,一位来自纽伦堡,名叫Target Character的成功商人好几年内一直在使用一种全新的造纸方式,这种造纸技术只需要用到木浆、破布料和其他边角料。从长远来看,这项创新肯定会给我们带来利润,但它需要少量的前期投资……

需要造纸师行会建筑trigger汉萨国家dynamic historical event.tag

定义in_game/events/DHE/flavor_HSA.txt:392

393type = country_event
394title = flavor_hsa.6.title Target Location造纸厂
395desc = {
396first_valid = {
397triggered_desc = {
398trigger = {
399character:ulman_stromer_script ?= {
400owner = root
}
}
403desc = flavor_hsa.6.desc 全欧洲的进步带来了生产改良进步和新的利润点的出现。我们政府得知了消息,一位来自纽伦堡,名叫Target Character的成功商人好几年内一直在使用一种全新的造纸方式,这种造纸技术只需要用到木浆、破布料和其他边角料。从长远来看,这项创新肯定会给我们带来利润,但它需要少量的前期投资……
}
405triggered_desc = {
406desc = flavor_hsa.6.desc.a 全欧洲的进步带来了生产改良进步和新的利润点的出现。我们政府得知了消息,一位来自纽伦堡的成功商人好几年内一直在使用一种全新的造纸方式,这种造纸技术只需要用到木浆、破布料和其他边角料。从长远来看,这项创新肯定会给我们带来利润,但它需要少量的前期投资……
}
}
}
410outcome = neutral
411fire_only_once = yes
412dynamic_historical_event = {
413tag = HSA
414from = 1370.6.1
415to = 1430.12.13
416monthly_chance = 5
}
419trigger = {
420at_war = no
421OR = {
422location:lubeck.owner = {
423is_subject_or_below_of = ROOT
}
425location:lubeck.owner = {
426this = ROOT
}
428location:lubeck = {
429NOT = {
430any_buildings_in_location = {
431building_type = building_type:paper_guild
432is_at_max_level = yes
}
}
}
}
437OR = {
438character:ulman_stromer_script ?= {
439owner = root
}
441current_year > 1390
}
}
445image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_paper.dds"
447immediate = {
448location:lubeck = {
448save_scope_as = target_location
}
449character:ulman_stromer_script ?= {
449save_scope_as = target_character
}
}

选项

A让人人都消费得起纸张!
455scope:target_location = {
456construct_building = {
457building_type = building_type:paper_guild
458cost_multiplier = 0
459cost_multiplier_reason = burghers_cheap_sponsorship
}
461change_prosperity = prosperity_severe_bonus (0.2)
}
463change_societal_value = {
}
467add_estate_satisfaction = {
}
B我们负担不起。
475change_societal_value = {
}
479add_estate_satisfaction = {
}
482add_estate_satisfaction = {
}
485add_prestige = prestige_mild_penalty (-10)
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