事件本版本变更

Target Location明矾矿的命运

flavor_flo.43in_game/events/DHE/flavor_flo.txt:1529
… 明矾矿的命运

随着最近在维泰博发现明矾矿并成功获得开采权,我们无疑加强了对明矾贸易的控制。与此同时,Target Location附近的现有矿坑变得有些多余,未来可能无利可图。若要保持其运营,我们需要投入部分预算,但无法保证任何投资回报。另一方面,若决定关闭矿山,我们将避免潜在损失,但必然会引起当地居民的不满,因为他们将被迫寻找其他谋生方式。

需要佛罗伦萨国家dynamic historical event.tag明矾商品trigger农民社会阶级option 1

定义in_game/events/DHE/flavor_flo.txt:1529

1530type = country_event
1531title = flavor_flo.43.title Target Location明矾矿的命运
1532desc = flavor_flo.43.desc 随着最近在维泰博发现明矾矿并成功获得开采权,我们无疑加强了对明矾贸易的控制。与此同时,Target Location附近的现有矿坑变得有些多余,未来可能无利可图。若要保持其运营,我们需要投入部分预算,但无法保证任何投资回报。另一方面,若决定关闭矿山,我们将避免潜在损失,但必然会引起当地居民的不满,因为他们将被迫寻找其他谋生方式。
1533outcome = neutral
1535fire_only_once = yes
1536dynamic_historical_event = {
1537tag = FLO
1538from = 1450.1.1
1539to = 1499.12.30
1540monthly_chance = 2
}
1543trigger = {
1544owns = location:volterra
1545location:viterbo = {
1545raw_material = goods:alum
}
1546location:volterra = {
1546raw_material = goods:alum
}
}
1549illustration_tags = {
155010 = regular
155110 = exterior
}
1554immediate = {
1556location:volterra = {
1557save_scope_as = target_location
}
}

选项

A关停矿坑,转而开采大理石。
1563scope:target_location = {
1564change_raw_material = goods:marble
1565every_pop = {
1566limit = {
1567owner = root
1568pop_type = pop_type:peasants
}
1570add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
1573change_societal_value = {
}
1574historical_option = yes
B加大开采力度。
1579scale = -12
}
1580change_societal_value = {
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明