事件

献祭山大教堂

flavor_eth.163in_game/events/DHE/flavor_ETH.txt:1775
献祭山大教堂

由于Target Character的统治成功,he/she受到启发,决定建造献祭山大教堂,一座超越其他教堂的伟大建筑。尽管此举可能耗费巨大,但试图阻止him/her完成这一项目可能会导致教士阶层与我们反目。

需要埃塞俄比亚国家dynamic historical event.tag基督合性派宗教trigger山地地形immediate, trigger

定义in_game/events/DHE/flavor_ETH.txt:1775

1776type = country_event
1777title = flavor_eth.163.title 献祭山大教堂
1778desc = flavor_eth.163.desc 由于Target Character的统治成功,he/she受到启发,决定建造献祭山大教堂,一座超越其他教堂的伟大建筑。尽管此举可能耗费巨大,但试图阻止him/her完成这一项目可能会导致教士阶层与我们反目。
1779outcome = neutral
1781dynamic_historical_event = {
1782tag = ETH
1783from = 1500.4.1
1784to = 1821.1.1
1785monthly_chance = 1
}
1788trigger = {
1789religion = religion:miaphysite
1790any_owned_location = {
1791topography = mountains
}
}
1795fire_only_once = yes
1796illustration_tags = {
179710 = angry
179810 = exterior
}
1800immediate = {
1802ordered_owned_location = {
1803order_by = population
1804limit = {
1805topography = mountains
}
1807max = 1
1808save_scope_as = target_location
}
1811ruler_or_regent ?= {
1812save_scope_as = target_character
}
}

选项

A让我们修建它吧。
1819scope:target_location = {
1820construct_building = {
1821building_type = building_type:debere_meshwae
}
}
BCountry还要建几座教堂啊?
1829add_estate_satisfaction = {
}
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