事件本版本变更

与Target Country的冲突

flavor_dlh.65in_game/events/DHE/flavor_DLH.txt:5212
与 … 的冲突

与Target Country Adjective的蒙古人及其臣属的边界局势动荡。边境争端频发,偶尔会有越境进入Country Adjective领土的劫掠活动。尽管这些活动大多规模较小,但持续的侵扰足以成为发动战争的理由。因此,过去几年里,支持对Target Country AdjectiveTarget Country Flavor Rank发动惩戒性远征的呼声日益高涨。

需要察合台国家trigger德里国家dynamic historical event.tag

定义in_game/events/DHE/flavor_DLH.txt:5212

5213type = country_event
5214title = flavor_dlh.65.title 与Target Country的冲突
5215desc = flavor_dlh.65.desc 与Target Country Adjective的蒙古人及其臣属的边界局势动荡。边境争端频发,偶尔会有越境进入Country Adjective领土的劫掠活动。尽管这些活动大多规模较小,但持续的侵扰足以成为发动战争的理由。因此,过去几年里,支持对Target Country AdjectiveTarget Country Flavor Rank发动惩戒性远征的呼声日益高涨。
5216outcome = neutral
5218trigger = {
5219country_exists = c:CHG
5220OR = {
5221is_neighbor_of = c:CHG
5222any_neighbor_country = {
5223is_subject_or_below_of = c:CHG
}
}
5226c:CHG ?= {
5227can_be_attacked = yes
}
}
5231fire_only_once = yes
5232dynamic_historical_event = {
5233tag = DLH
5234from = 1337.1.1
5235to = 1350.1.1
5236monthly_chance = 2
}
5239illustration_tags = {
524010 = regular
524110 = exterior
}
5244immediate = {
5245foreground = pop_type:soldiers
5245background = pop_type:soldiers
}
5246c:CHG = {
5247save_scope_as = target_country
5249ruler_or_regent ?= {
5250save_scope_as = target_character
}
}
5253ruler ?= {
5254save_scope_as = target_character2
}
}

选项

A致力于这些战争计划。
5261ai_chance = {
5262factor = 10
5263modifier = {
5264factor = 0
5265trigger = {
5266any_neighbor_country = {
5267antagonism = {
5268target = root
5269value >= 50
}
}
}
}
}
5276drop_antagonism_bomb = {
5277modifier = antagonism_opened_war_path
5278target = capital
}
5281add_casus_belli = {
5282target = scope:target_country
}
5286change_societal_value = {
}
B我们无力作战。
5295ai_chance = {
5296factor = 1
}
5299add_diplomats = diplomats_weak_bonus (1)
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明