事件本版本变更

帮助亚穆纳运河沿岸的地点

flavor_dlh.34in_game/events/DHE/flavor_DLH.txt:2962
帮助亚穆纳运河沿岸的地点

河间地的亚穆纳运河一直得不到支持。Target Location、Target Location2和Target Location3等地遭受着苦难,急需更多资金。Target Character建议我们用部分资金救助当地的人民。

需要灌溉系统建筑option 1德里国家dynamic historical event.tagdlh_grand_vizier变量immediate, trigger

2963type = country_event
2964title = flavor_dlh.34.title 帮助亚穆纳运河沿岸的地点
2965desc = flavor_dlh.34.desc 河间地的亚穆纳运河一直得不到支持。Target Location、Target Location2和Target Location3等地遭受着苦难,急需更多资金。Target Character建议我们用部分资金救助当地的人民。
2966outcome = neutral
2968illustration_tags = {
296910 = exterior
297010 = regular
}
2973dynamic_historical_event = {
2974tag = DLH
2975from = 1350.1.1
2976to = 1400.1.1
2977monthly_chance = 2
}
2980fire_only_once = yes
2982trigger = {
2983area:doab_area 河间地 = {
2984any_location_in_area = {
2985percent = 1
2986OR = {
2987owner ?= root
2988is_ownable = no
}
}
}
2993any_cabinet_character ?= {
2994custom_tooltip = {
2995text = variable_dlh_grand_vizier_tt 大维齐尔在宫廷服务
2996has_variable = dlh_grand_vizier
}
}
}
3001immediate = {
3003random_cabinet_character ?= {
3004limit = {
3005has_variable = dlh_grand_vizier
}
3007save_scope_as = target_character
}
3010area:doab_area 河间地 = {
3011ordered_location_in_area = {
3012order_by = population
3013limit = {
3014owner ?= root
}
3016position = 0
3017save_scope_as = target_location
}
3019ordered_location_in_area = {
3020order_by = population
3021limit = {
3022owner ?= root
}
3024position = 1
3025save_scope_as = target_location2
}
3027ordered_location_in_area = {
3028order_by = population
3029limit = {
3030owner ?= root
}
3032position = 2
3033save_scope_as = target_location3
}
}
}

3041scope:target_location = {
3042change_development = development_mild_bonus (0.5)
3043if = {
3044limit = {
}
3047construct_building = {
3049cost_multiplier = 1.5
3050cost_multiplier_reason = peasants_expensive_sponsorship
}
}
3053else = {
3054change_prosperity = prosperity_mild_bonus (0.15)
3056owner ?= {
3057add_gold = {
3058value = root.monthly_income_trade_and_tax
3059max = 200
3060multiply = -1
}
}
}
}
3066scope:target_location2 = {
3067change_development = development_mild_bonus (0.5)
3068if = {
3069limit = {
}
3072construct_building = {
3074cost_multiplier = 1.5
3075cost_multiplier_reason = peasants_expensive_sponsorship
}
}
3078else = {
3079change_prosperity = prosperity_mild_bonus (0.15)
3081owner ?= {
3082add_gold = {
3083value = root.monthly_income_trade_and_tax
3084max = 200
3085multiply = -1
}
}
}
}
3091scope:target_location3 = {
3092change_development = development_mild_bonus (0.5)
3093if = {
3094limit = {
}
3097construct_building = {
3099cost_multiplier = 1.5
3100cost_multiplier_reason = peasants_expensive_sponsorship
}
}
3103else = {
3104change_prosperity = prosperity_mild_bonus (0.15)
3106owner ?= {
3107add_gold = {
3108value = root.monthly_income_trade_and_tax
3109max = 200
3110multiply = -1
}
}
}
}
3120scope:target_location = {
3121change_prosperity = prosperity_mild_penalty (-0.15)
}
3124scope:target_location2 = {
3125change_prosperity = prosperity_mild_penalty (-0.15)
}
3128scope:target_location3 = {
3129change_prosperity = prosperity_mild_penalty (-0.15)
}
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