事件

菲鲁扎堡

flavor_dlh.20in_game/events/DHE/flavor_DLH.txt:1990
菲鲁扎堡

Target Location的Target Location Rank吸引了Target Character的注意。his/her望向此地,将这里视为his/her的私人工程的完美地点。菲鲁扎堡将同时扮演宫殿和堡垒的角色,拥有五座大门,Country Adjective马厩,一座供善良穆斯林祈祷用的清真寺,以及Country Adjective的宫殿本身。

需要德里国家dynamic historical event.tag君主国政体trigger能工巧匠特质option 3心狠手辣特质option 4

定义in_game/events/DHE/flavor_DLH.txt:1990

1991type = country_event
1992title = flavor_dlh.20.title 菲鲁扎堡
1993desc = flavor_dlh.20.desc Target Location的Target Location Rank吸引了Target Character的注意。his/her望向此地,将这里视为his/her的私人工程的完美地点。菲鲁扎堡将同时扮演宫殿和堡垒的角色,拥有五座大门,Country Adjective马厩,一座供善良穆斯林祈祷用的清真寺,以及Country Adjective的宫殿本身。
1994outcome = neutral
1996illustration_tags = {
199710 = interior
199810 = regular
}
2001dynamic_historical_event = {
2002tag = DLH
2003from = 1350.1.1
2004to = 1420.1.1
2005monthly_chance = 2
}
2008fire_only_once = yes
2010trigger = {
2011location:hisar.owner ?= root
2013government_type = government_type:monarchy
}
2016immediate = {
2018location:hisar = {
2019save_scope_as = target_location
}
2022ruler_or_regent ?= {
2023save_scope_as = target_character
}
}

选项

A让我们建造这座宫殿!
2030scope:target_location = {
2031create_art = {
2032key = hisar_e_firoza
2033quality = 75
2034type = work_of_art_type:palace
}
}
2038scale = -2
}
B这项工程不值得投入。
2044add_prestige = prestige_mild_penalty (-10)
C加倍努力建造菲鲁扎堡。
2050trigger = {
2051ruler_or_regent ?= {
2052has_trait = architectural_visionary
}
}
2056scope:target_location = {
2057create_art = {
2058artist = scope:target_character
2059key = hisar_e_firoza
2060quality = 85
2061type = work_of_art_type:palace
}
2064change_development = development_mild_bonus (0.5)
}
2067scale = -4
}
D当地人会支付所有开销。
2074trigger = {
2075ruler_or_regent ?= {
2076has_trait = malevolent
}
}
2080scope:target_location = {
2081create_art = {
2082artist = scope:target_character
2083key = hisar_e_firoza
2084quality = 0.85
2085type = work_of_art_type:palace
}
2088change_control = control_mild_penalty (-0.1)
}
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