事件本版本变更

第二次大洪水

flavor_dan.1in_game/events/DHE/flavor_dan.txt:12
第二次大洪水

一场可怕的洪水袭击了北海海岸!我们收到了当地居民的报告,当地填海项目的低地法兰克监工的报告尤为详细:

“夜晚,一场巨大的风暴伴随着糟糕的天气从西南方的海面上席卷而来。狂风呼啸,我们根本无法合眼入睡。海浪越过堤坝扑上了屋顶。那声音令人恐惧不已。”

突如其来的风暴潮袭击了从里伯到海德的海岸,给当地人口和乡村造成了极大破坏。一些岛屿整个被海浪冲刷而过,什么都没剩下。

需要丹麦国家dynamic historical event.tagflood_follow_event变量option, trigger

定义in_game/events/DHE/flavor_dan.txt:12

13type = country_event
14title = flavor_dan.1.title 第二次大洪水
15desc = flavor_dan.1.desc 一场可怕的洪水袭击了北海海岸!我们收到了当地居民的报告,当地填海项目的低地法兰克监工的报告尤为详细:

“夜晚,一场巨大的风暴伴随着糟糕的天气从西南方的海面上席卷而来。狂风呼啸,我们根本无法合眼入睡。海浪越过堤坝扑上了屋顶。那声音令人恐惧不已。”

突如其来的风暴潮袭击了从里伯到海德的海岸,给当地人口和乡村造成了极大破坏。一些岛屿整个被海浪冲刷而过,什么都没剩下。
16outcome = neutral
17historical_info = flavor_dan.1.historical_info 1634年10月,圣蒲吉之日风暴潮袭击了丹麦和石勒苏益格的北海海岸线。由于当时神圣罗马帝国境内新教徒和天主教徒之间的持续冲突,保护北弗里斯兰海岸线的堤坝失修,无法抵御来袭的海浪。洪水致使大约8000到15000人的死亡,并对该地区造成严重的长期影响,导致农田被废弃、北弗里斯兰语旧北滩岛方言消失。
19fire_only_once = yes
20dynamic_historical_event = {
21tag = DAN
22from = 1600.1.1
23to = 1680.1.1
24monthly_chance = 4
}
27illustration_tags = {
2810 = angry
2910 = exterior
}
32immediate = {
}
36trigger = {
37OR = {
38AND = {
39months_since_war <= 60
40OR = {
41owns = location:heide
42owns = location:husum
43owns = location:ribe
}
}
46custom_tooltip = {
47text = variable_flood_follow_event_tt 大洪水已至
48has_variable = flood_follow_event
}
}
}

选项

A这一定是神罚!
55if = {
56limit = {
57owns = location:heide
}
59location:heide = {
60drown_pops = yes
61change_prosperity = prosperity_radical_penalty (-1)
62ordered_buildings_in_location = {
63order_by = building_level
64max = {
65value = 1
67add = {
68value = num_buildings
69divide = 6
}
}
}
}
}
77else = {
78location:heide.owner = {
79set_variable = flood_follow_event
80trigger_event_silently = flavor_dan.1
}
}
83if = {
84limit = {
85owns = location:husum
}
87location:husum = {
88drown_pops = yes
89change_prosperity = prosperity_radical_penalty (-1)
90ordered_buildings_in_location = {
91order_by = building_level
92max = {
93value = 1
95add = {
96value = num_buildings
97divide = 6
}
}
}
}
}
105else = {
106location:husum.owner = {
107set_variable = flood_follow_event
108trigger_event_silently = flavor_dan.1
}
}
111if = {
112limit = {
113owns = location:ribe
}
115location:ribe = {
116drown_pops = yes
117change_prosperity = prosperity_radical_penalty (-1)
118ordered_buildings_in_location = {
119order_by = building_level
120max = {
121value = 1
123add = {
124value = num_buildings
125divide = 6
}
}
}
}
}
133else = {
134location:ribe.owner = {
135set_variable = flood_follow_event
136trigger_event_silently = flavor_dan.1
}
}
139if = {
140limit = {
140has_variable = flood_follow_event
}
141remove_variable = flood_follow_event
}
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