事件

Country Adjective干预

flavor_cas.2401in_game/events/DHE/flavor_CAS.txt:12422
… 干预

王室决定对纳瓦拉地区敌对的贵族派系采取果断行动。Country Adjective军队已被派去平定该地区,拆除叛逆贵族的堡垒,并强制推行Country Adjective的律法。然而,这种干预激怒了当地的许多贵族,他们将此视为对他们古老特权的冒犯。

需要贵族社会阶级option 1, option 2

定义in_game/events/DHE/flavor_CAS.txt:12422

12423type = country_event
12424title = flavor_cas.2401.title Country Adjective干预
12425desc = flavor_cas.2401.desc 王室决定对纳瓦拉地区敌对的贵族派系采取果断行动。Country Adjective军队已被派去平定该地区,拆除叛逆贵族的堡垒,并强制推行Country Adjective的律法。然而,这种干预激怒了当地的许多贵族,他们将此视为对他们古老特权的冒犯。
12426outcome = neutral
12428fire_only_once = yes
12430illustration_tags = {
1243110 = angry
1243210 = exterior
}
12435immediate = {
}

选项

A以铁腕强化权威。
12441set_variable = cas_bands_noble_revolt
12442add_prestige = prestige_mild_bonus (10)
12443add_estate_satisfaction = {
}
12446custom_tooltip = {
12447text = flavor_cas.2401.a.tt 我们在纳瓦拉拥有的所有地点会获得control severe bonus控制力

纳瓦拉所有人群失去pop satisfaction ultimate penalty人群满意度
12448area:navarre_area = {
12449every_location_in_area = {
12450limit = {
12451owner ?= root
}
12453change_control = control_severe_bonus (0.2)
12454every_pop = {
12455limit = {
12456owner = root
12457pop_type = pop_type:nobles
}
12459add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
}
}
}
}
B与当地贵族磋商。
12468add_stability = stability_mild_bonus (7)
12469add_estate_satisfaction = {
}
12472area:navarre_area = {
12473custom_tooltip = {
12474text = flavor_cas.2401.b.tt 我们在纳瓦拉拥有的所有地点会失去control severe penalty控制力

纳瓦拉所有人群获得pop satisfaction extreme bonus人群满意度
12475every_location_in_area = {
12476limit = {
12477owner ?= root
}
12479change_control = control_severe_penalty (-0.2)
12480every_pop = {
12481limit = {
12482owner = root
12483pop_type = pop_type:nobles
}
12485add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
}
}
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