事件本版本变更

Target Location的吉洛特党人

flavor_byz.1501in_game/events/DHE/flavor_BYZ.txt:7270
… 的吉洛特党人

尽管Target Location公社曾短暂地反抗当地的贵族,我们已经设法恢复了Target Location Rank的秩序。让我们祈祷他们永远不会再次起义。

需要拜占庭国家dynamic historical event.tag, trigger希腊文化immediate, option 2继承危机灾难trigger市民社会阶级immediate, option 2农民社会阶级immediate, option 2byz_commune_bad_outcome变量option 2byz_commune_good_outcome变量option 1动乱正在塞萨洛尼基酝酿变量immediate, trigger

定义in_game/events/DHE/flavor_BYZ.txt:7270

7271hide_portraits = yes
7272type = country_event
7273title = flavor_byz.1501.title Target Location的吉洛特党人
7274desc = {
7275first_valid = {
7276triggered_desc = {
7277trigger = {
7278has_variable = byz_commune_good_outcome
}
7280desc = flavor_byz.1501.desc.a 尽管Target Location公社曾短暂地反抗当地的贵族,我们已经设法恢复了Target Location Rank的秩序。让我们祈祷他们永远不会再次起义。
}
7282triggered_desc = {
7283trigger = {
7284has_variable = byz_commune_bad_outcome
}
7286desc = flavor_byz.1501.desc.b 尽管我们尽最大努力阻止Target Location的平民反抗我们,Target Character未能遏制这一星火,导致Target Location Rank周围的土地加入了叛乱。
}
}
}
7290outcome = neutral
7292fire_only_once = yes
7294illustration_tags = {
729510 = angry
729610 = exterior
}
7299dynamic_historical_event = {
7300tag = BYZ
7301from = 1340.1.1
7302to = 1500.1.1
7303monthly_chance = 5
}
7306trigger = {
7307has_or_had_tag = BYZ
7308custom_tooltip = {
7309text = variable_tt_thessaloniki_pop_sat 动乱正在塞萨洛尼基酝酿
7310has_variable = thessaloniki_pop_sat
}
7312location:thessaloniki.owner ?= root
7313any_active_disaster = {
}
}
7318immediate = {
7319location:thessaloniki = {
7320save_scope_as = target_location
}
7323if = {
7324limit = {
7325scope:target_location = {
7326any_pop = {
7327pop_satisfaction >= var:thessaloniki_pop_sat
}
}
}
7331set_variable = byz_commune_good_outcome
}
7333else = {
7334set_variable = byz_commune_bad_outcome
7335create_rebel = {
7336category = religious
7337name = thessaloniki_uprising 塞萨洛尼基的吉洛特党人
7338save_scope_as = thessaloniki_uprising 塞萨洛尼基的吉洛特党人
7339culture = culture:greek_culture
7340religion = root.religion
}
7342location:thessaloniki.province = {
7343every_location_in_province = {
7344limit = {
7344owner ?= ROOT
}
7345every_pop = {
7346limit = {
7347owner = root
7348OR = {
7349pop_type = pop_type:burghers
7350pop_type = pop_type:peasants
}
7352culture = culture:greek_culture
}
7354add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
7355change_pop_allegiance = scope:thessaloniki_uprising
}
}
}
7359scope:thessaloniki_uprising = {
7360add_rebel_progress = 1
}
}
7366ruler_or_regent ?= {
7367save_scope_as = target_character
}
}

选项

A避免了灾难。
7374trigger = {
7375has_variable = byz_commune_good_outcome
}
7378add_stability = {
7379value = stability_mild_bonus (7)
7380add = {
7381value = root.ruler_or_regent.adm
7382divide = 20
}
}
7385custom_tooltip = BYZ_STABILITY_DEPENDS_ON_RULER_ADM 获得的稳定度取决于Target Character的行政能力。
B是时候浇灭农民的热情了。
7391trigger = {
7392has_variable = byz_commune_bad_outcome
}
7395show_as_tooltip = {
7396create_rebel = {
7397category = religious
7398name = thessaloniki_uprising 塞萨洛尼基的吉洛特党人
7399save_scope_as = thessaloniki_uprising 塞萨洛尼基的吉洛特党人
7400culture = culture:greek_culture
7401religion = root.religion
}
7403location:thessaloniki.province = {
7404every_location_in_province = {
7405limit = {
7405owner = ROOT
}
7406every_pop = {
7407limit = {
7408owner = root
7409OR = {
7410pop_type = pop_type:burghers
7411pop_type = pop_type:peasants
}
7413culture = culture:greek_culture
}
7415add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
7416change_pop_allegiance = scope:thessaloniki_uprising
}
}
}
7420scope:thessaloniki_uprising = {
7421add_rebel_progress = 1
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明