事件

Target Location发现白银

flavor_boh.30in_game/events/DHE/flavor_BOH.txt:1764
… 发现白银

我们收到报告称,Target Location的农民发现了丰富的白银矿脉!幸运的是,这个地方正适合开发,多份估算表明有大量的贵金属可以开采。

深入这一冒险肯定会增加当地人口的繁荣,并吸引新的定居者,他们准备抓住机会,从白银中赚取财富。

需要波希米亚国家dynamic historical event.tag白银商品option 1

定义in_game/events/DHE/flavor_BOH.txt:1764

1765type = country_event
1766title = flavor_boh.30.title Target Location发现白银
1767desc = flavor_boh.30.desc 我们收到报告称,Target Location的农民发现了丰富的白银矿脉!幸运的是,这个地方正适合开发,多份估算表明有大量的贵金属可以开采。

深入这一冒险肯定会增加当地人口的繁荣,并吸引新的定居者,他们准备抓住机会,从白银中赚取财富。
1768outcome = neutral
1770image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_silver.dds"
1772fire_only_once = yes
1773dynamic_historical_event = {
1774tag = BOH
1775from = 1490.1.1
1776to = 1520.12.30
1777monthly_chance = 1
}
1781trigger = {
1782owns = location:jachymov
}
1785immediate = {
1786location:jachymov = {
1786save_scope_as = target_location
}
}

选项

A很好,资助开采。
1793scope:target_location = {
1794change_raw_material = goods:silver
1795if = {
1796limit = {
1796is_full_expanded_rgo = no
}
1797change_max_raw_material_workers = 3
}
1799else = {
1800add_location_modifier = {
1802years = 10
1803mode = add_and_extend
}
}
1806change_prosperity = prosperity_ultimate_bonus (0.5)
}
1808if = {
1809limit = {
1810scope:target_location = {
1811NOT = {
1812raw_material = goods:silver
}
}
}
1816scope:target_location = {
1817change_raw_material = goods:silver
}
}
1821scale = -2
}
B不必,只分发容易获取的,保持现状。
1827scope:target_location = {
1827change_prosperity = prosperity_severe_bonus (0.2)
}
1828add_stability = stability_weak_bonus (2.5)
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