事件

Target Location地震

earthquake_events.1000in_game/events/earthquake_events.txt:5330
… 地震

仿佛我们的不幸没有尽头,一场毁灭性的地震袭击了Target Location及其周边地区。这座城市几乎所有建筑都被摧毁,导致数千居民逃离家园,前往其他地方寻找新的住所。但这不仅是对曾经充满活力的Target Location经济的沉重打击——这也可能为我们的敌人入侵铺平道路!

定义in_game/events/earthquake_events.txt:5330

5331hide_portraits = yes
5332type = country_event
5333title = earthquake_events.1000.title Target Location地震
5334desc = earthquake_events.1000.desc 仿佛我们的不幸没有尽头,一场毁灭性的地震袭击了Target Location及其周边地区。这座城市几乎所有建筑都被摧毁,导致数千居民逃离家园,前往其他地方寻找新的住所。但这不仅是对曾经充满活力的Target Location经济的沉重打击——这也可能为我们的敌人入侵铺平道路!
5335outcome = neutral
5337fire_only_once = yes
5339historical_info = earthquake_events.1000.historical_info 1354年3月2日的地震摧毁了加利波利。奥斯曼人迅速抓住机会,跨过达达尼尔海峡,攻占了这座城市,从而在欧洲站稳了脚跟。
5341trigger = {
5342owns = location:gallipoli
5344current_date < 1364.3.1
5345current_date > 1354.3.1
}
5348image = "gfx/interface/illustrations/event/backgrounds/special/earthquake.dds"
5350immediate = {
5353location:gallipoli = {
5354save_scope_as = target_location
}
5358if = {
5359limit = {
5360any_neighbor_country = {
}
}
5364ordered_neighbor_country = {
5365limit = {
}
5368order_by = total_population
5369max = 1
5371save_scope_as = turkish_nemesis
}
}
5375else_if = {
5376limit = {
5377any_neighbor_country = {
}
}
5381ordered_neighbor_country = {
5382limit = {
}
5385order_by = total_population
5386max = 1
5388save_scope_as = turkish_nemesis
}
}
}

选项

A愿上帝垂怜我们!
5395historical_option = yes
5397custom_tooltip = flavor_nap.101.a.tt Target Location和周边沿海地点会失去繁荣度,损失人群,一些建筑也会受到海啸影响
5399scope:target_location = {
5400change_prosperity = prosperity_ultimate_penalty (-0.5)
}
5402hidden_effect = {
5403scope:target_location = {
5405every_pop = {
5406add_pop_size = {
5407value = pop_size
5408multiply = -0.30
}
}
5412destroy_building = "building(building_type:stockade|owner)"
5413destroy_building = "building(building_type:castle|owner)"
5414destroy_building = "building(building_type:bastion|owner)"
5415destroy_building = "building(building_type:star_fort|owner)"
5416destroy_building = "building(building_type:fortress|owner)"
5419ordered_buildings_in_location = {
5420order_by = building_level
5421max = {
5422value = 1
5424add = {
5425value = num_buildings
5426divide = 2
}
}
5429check_range_bounds = no
}
5433every_neighbor_location = {
5434limit = {
5435is_port = yes
}
5437change_prosperity = prosperity_severe_penalty (-0.2)
5438every_pop = {
5439add_pop_size = {
5440value = pop_size
5441multiply = -0.05
}
}
}
}
5446if = {
5447limit = {
5448exists = scope:turkish_nemesis
}
5450scope:turkish_nemesis = {
5451trigger_event_non_silently = earthquake_events.1001
}
}
}
B我们必须立即派遣士兵加强该地区的防卫。
5460custom_tooltip = flavor_nap.101.a.tt Target Location和周边沿海地点会失去繁荣度,损失人群,一些建筑也会受到海啸影响
5464scope:target_location = {
5465change_prosperity = prosperity_severe_penalty (-0.2)
}
5467hidden_effect = {
5468scope:target_location = {
5470every_pop = {
5471add_pop_size = {
5472value = pop_size
5473multiply = -0.20
}
}
5477destroy_building = "building(building_type:stockade|owner)"
5478destroy_building = "building(building_type:castle|owner)"
5479destroy_building = "building(building_type:bastion|owner)"
5480destroy_building = "building(building_type:star_fort|owner)"
5481destroy_building = "building(building_type:fortress|owner)"
5484ordered_buildings_in_location = {
5485order_by = building_level
5486max = {
5487value = 1
5489add = {
5490value = num_buildings
5491divide = 6
}
}
5495location = {
}
}
5498every_neighbor_location = {
5499limit = {
5500is_port = yes
}
5502change_prosperity = prosperity_mild_penalty (-0.15)
5503every_pop = {
5504add_pop_size = {
5505value = pop_size
5506multiply = -0.05
}
}
}
}
5511if = {
5512limit = {
5513exists = scope:turkish_nemesis
}
5515scope:turkish_nemesis = {
5516trigger_event_non_silently = earthquake_events.1001
}
}
}
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