事件

Target Location的海盗据点

culture_japan.19in_game/events/culture/culture_japan.txt:1001
… 的海盗据点

Target Location的领主以手下无畏的海盗闻名于世,他们的忠诚和财富使其获得了巨大的影响力和权力。在那里,一位名叫Target Character的尤其成功的海盗头目建立了一个完全由his/her控制的据点。攻下这样一座要塞会让我们付出巨额代价,但he/she所做的一切就是在挑衅我们的海军雄心。

需要专制主义时代trigger大革命时代trigger海盗避难港建筑immediate, trigger日本文化组trigger

定义in_game/events/culture/culture_japan.txt:1001

1002type = country_event
1003title = culture_japan.19.title Target Location的海盗据点
1004desc = culture_japan.19.desc Target Location的领主以手下无畏的海盗闻名于世,他们的忠诚和财富使其获得了巨大的影响力和权力。在那里,一位名叫Target Character的尤其成功的海盗头目建立了一个完全由his/her控制的据点。攻下这样一座要塞会让我们付出巨额代价,但he/she所做的一切就是在挑衅我们的海军雄心。
1005outcome = neutral
1007trigger = {
1008culture = {
1008has_culture_group = culture_group:japanese_group
}
1009NOR = {
1010current_age = age_5_absolutism
1011current_age = age_6_revolutions
}
1013any_owned_location = {
1014has_building_with_at_least_one_level = pirate_haven
}
}
1018illustration_tags = {
101910 = regular
102010 = exterior
}
1023immediate = {
1024foreground = pop_type:soldiers
1024background = pop_type:soldiers
}
1025random_owned_location = {
1026limit = {
1027has_building_with_at_least_one_level = pirate_haven
}
1029save_scope_as = target_location
}
1031random_list = {
103225 = {
1033save_scope_value_as = {
1034name = char_sex
1035value = yes
}
}
103875 = {
1039save_scope_value_as = {
1040name = char_sex
1041value = no
}
}
}
1045create_character = {
1046culture = scope:target_location.dominant_culture
1047religion = scope:target_location.dominant_religion
1048age = {
20
30
}
1049birth_location = scope:target_location
1050trait_category = admiral
1051female = scope:char_sex
1052create_in_limbo = yes
1054save_scope_as = target_character
}
}

选项

A如果he/she依靠外国人的财富过活,我们为什么要关心?
1060scope:target_location = {
1061add_location_modifier = {
1061years = 10
1061mode = add_and_extend
}
}
B也许he/she可以为我们国家服务……
1066scale = -6.00
}
1067scope:target_character = {
1068add_trait = trait:buccaneer
1069move_country = root
}
1071scope:target_location = {
1072add_location_modifier = {
1072years = 10
1072mode = add_and_extend
}
}
C我们必须从我们的花园中铲除这些腐烂的杂草!
1077if = {
1078limit = {
1079manpower > 0
1080monthly_manpower > 0
}
1082add_manpower = {
1082value = monthly_manpower
1082multiply = -3
}
}
1084else = {
1085add_stability = stability_severe_penalty (-12)
}
1087scope:target_location = {
1088destroy_building = "building(building_type:pirate_haven|owner)"
}
1090kill_character = {
1090target = scope:target_character
1090reason = execution
}
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