事件

倭寇作乱和八幡船走私

culture_japan.17in_game/events/culture/culture_japan.txt:878
倭寇作乱和八幡船走私

饥荒的年景,渔民和水手常常投身海盗,袭扰邻国海岸。他们诚信贸易所得的利润通常不如简单劫掠获得的收益,“八幡船贸易”开始被用来指代这些海盗行为。

然而,时代和力量平衡很容易改变,八幡船贸易再次成为我们臣民的常业。一些领主直接参与或者资助了劫掠行动。与此同时,受害者开始用头衔和荣誉悬赏能够有效打击倭寇的人。

需要专制主义时代trigger大革命时代trigger海盗避难港建筑option 1日本文化组trigger国家海盗政策trigger

定义in_game/events/culture/culture_japan.txt:878

879type = country_event
880title = culture_japan.17.title 倭寇作乱和八幡船走私
881desc = culture_japan.17.desc 饥荒的年景,渔民和水手常常投身海盗,袭扰邻国海岸。他们诚信贸易所得的利润通常不如简单劫掠获得的收益,“八幡船贸易”开始被用来指代这些海盗行为。

然而,时代和力量平衡很容易改变,八幡船贸易再次成为我们臣民的常业。一些领主直接参与或者资助了劫掠行动。与此同时,受害者开始用头衔和荣誉悬赏能够有效打击倭寇的人。
882outcome = neutral
884trigger = {
885culture = {
885has_culture_group = culture_group:japanese_group
}
886num_of_ports >= 1
887NOT = {
887has_policy = state_piracy_policy
}
888NOR = {
889current_age = age_5_absolutism
890current_age = age_6_revolutions
}
}
894illustration_tags = {
89510 = angry
89610 = exterior
}
899immediate = {
}

选项

A我们会好好利用的!
905capital.market = {
906add_merchant_power = {
907country = root
909months = 24
910key = wako_raids
}
}
913if = {
914limit = {
915any_owned_location = {
916is_coastal = yes
917NOT = {
917has_building_with_at_least_one_level = pirate_haven
}
918can_build_building = building_type:pirate_haven
}
}
921random_owned_location = {
922limit = {
923is_coastal = yes
924NOT = {
924has_building_with_at_least_one_level = pirate_haven
}
925can_build_building = building_type:pirate_haven
}
927construct_building = {
927building_type = building_type:pirate_haven
927cost_multiplier = 0.25
927cost_multiplier_reason = "game_concept_event"
}
}
}
930else = {
931random_owned_location = {
932limit = {
933is_coastal = yes
}
935change_control = control_mild_penalty (-0.1)
}
}
B我们必须阻止这些劫掠!
941add_prestige = prestige_mild_penalty (-10)
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