事件

专制公的分歧

culture_greek.15in_game/events/culture/culture_greek.txt:1668
专制公的分歧

尽管Target Character Dynasty家族在治理Country的大业上向来同心同德,却在治国方略上生出了裂痕。Target Character与Target Character2,就Court Title与王朝的权责绑定方式产生了严重分歧。Target Character主张宫廷应与王权深度绑定,以便我们能更轻易地管控所有臣民;Target Character2则持完全相反的观点,认为赋予臣民自治权方能成就更广阔的疆域,让我们得以在广袤的土地上维系各处的影响力。

需要王室阶层immediate, trigger专制公静态修正immediate, trigger学者特质option 4

定义in_game/events/culture/culture_greek.txt:1668

1669type = country_event
1670title = culture_greek.15.title 专制公的分歧
1671desc = culture_greek.15.desc 尽管Target Character Dynasty家族在治理Country的大业上向来同心同德,却在治国方略上生出了裂痕。Target Character与Target Character2,就Court Title与王朝的权责绑定方式产生了严重分歧。Target Character主张宫廷应与王权深度绑定,以便我们能更轻易地管控所有臣民;Target Character2则持完全相反的观点,认为赋予臣民自治权方能成就更广阔的疆域,让我们得以在广袤的土地上维系各处的影响力。
1672outcome = neutral
1674trigger = {
1675any_character = {
1676count >= 2
1677has_estate = estate_type:crown_estate
1678has_character_modifier = despot_modifier
}
}
1682illustration_tags = {
168310 = regular
168410 = interior
}
1687immediate = {
1689random_character = {
1690limit = {
1691has_estate = estate_type:crown_estate
1692has_character_modifier = despot_modifier
}
1694save_scope_as = target_character
}
1697random_character = {
1698limit = {
1699has_estate = estate_type:crown_estate
1700has_character_modifier = despot_modifier
1701this != scope:target_character
}
1704save_scope_as = target_character2
}
}

选项

A应当采纳Target Character的主张。
1711scope:target_character = {
1712add_adm = 5
}
1715change_societal_value = {
}
BTarget Character2的愿景似乎更具吸引力……
1724scope:target_character2 = {
1725add_adm = 5
}
1728change_societal_value = {
}
C让他们认清谁才是Country的统治者。
1737add_legitimacy = legitimacy_mild_bonus (10)
D也许他们二人都该向Ruler学习。
1743trigger = {
1744ruler_or_regent ?= {
1745has_trait = scholar
}
}
1749scope:target_character = {
1750add_adm = 5
}
1753scope:target_character2 = {
1754add_adm = 5
}
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