事件本版本变更

战争创新

conquest_mission_events.6in_game/events/missionevents/conquest_mission_events.txt:416
战争创新

随着战争持续,需求成为创新之母。长期的冲突使我们的军队接触到外国敌人和盟友,他们都拥有独特的技术和科技。从缴获的敌军攻城器械到战场上观察到的改进战术,我们的士兵和工程师已开始采用和完善这些创新。

这种知识交流不仅提高了我们的军事能力,还在整个Flavor Rank引发了技术进步的热潮。

需要职业军队思潮option 1城市地点等级option 1大都市地点等级option 1集镇地点等级option 1cme6_variable变量trigger

定义in_game/events/missionevents/conquest_mission_events.txt:416

417type = country_event
419title = conquest_mission_events.6.title 战争创新
420desc = conquest_mission_events.6.desc 随着战争持续,需求成为创新之母。长期的冲突使我们的军队接触到外国敌人和盟友,他们都拥有独特的技术和科技。从缴获的敌军攻城器械到战场上观察到的改进战术,我们的士兵和工程师已开始采用和完善这些创新。

这种知识交流不仅提高了我们的军事能力,还在整个Flavor Rank引发了技术进步的热潮。
421outcome = neutral
422image = "gfx/interface/illustrations/institutions/professional_armies.dds"
424trigger = {
425NOT = {
425has_variable = cme6_variable
}
}
428immediate = {
429set_variable = {
430name = cme6_variable
431months = 2
}
}

选项

A我们将研究战争。
438if = {
439limit = {
440NOT = {
440has_embraced_institution = institution:professional_armies
}
441any_owned_location = {
442NOT = {
442has_institution = institution:professional_armies
}
}
}
445ordered_owned_location = {
446limit = {
447NOT = {
447has_institution = institution:professional_armies
}
}
449order_by = {
450value = {
451add = population
452if = {
453limit = {
453OR = {
453location_rank = location_rank:city
453location_rank = location_rank:megalopolis
}
}
454multiply = 5
}
456else_if = {
457limit = {
457location_rank = location_rank:town
}
458multiply = 2.5
}
}
}
462max = 1
463check_range_bounds = no
464province = {
465every_location_in_province = {
466change_institution_progress = {
}
}
}
}
470add_army_tradition = army_tradition_mild_bonus (5)
}
472else = {
473add_army_tradition = army_tradition_extreme_bonus (10)
474add_navy_tradition = navy_tradition_extreme_bonus (10)
}
B专注于整体进步。
481add_research_progress = {
482value = 5
483add = {
484value = root.modifier:monthly_towards_innovative
485multiply = 10
486ceiling = yes
}
}
489custom_tooltip = research_gained_scales_with_monthly_towards_innovative_tt 研究进度获得取决于我们的每月创新倾向数值
490change_societal_value = {
}
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