事件
动乱的破坏

抛荒的牧场、染病的牲畜、焚毁的田地,这些都是动乱时代最常见的景象。随着动荡席卷了整个乡村,平民也越加频繁地发起请愿。强盗、劫匪和蝗虫过境般的雇佣兵狗咬狗地内斗,使得Target Province更加遭到破坏……
拜占庭国家triggerprovince_asked_for_aid_variable变量triggerscope_pretender_var变量immediatesuccession_crisis_pretender_variable变量immediate, option 2定义in_game/events/disaster/byzantine_succession_crisis.txt:830
831hide_portraits = yes
832type = country_event
833category = disaster_event
834title = byzantine_succ_crisis.9.title 动乱的破坏
835desc = byzantine_succ_crisis.9.desc 抛荒的牧场、染病的牲畜、焚毁的田地,这些都是动乱时代最常见的景象。随着动荡席卷了整个乡村,平民也越加频繁地发起请愿。强盗、劫匪和蝗虫过境般的雇佣兵狗咬狗地内斗,使得Target Province更加遭到破坏……
836outcome = neutral
837illustration_tags = {
83810 = angry
83910 = exterior
}
841trigger = {
843in_civil_war = no
844any_province = {
845any_location_in_province = {
845this != root.capital
}
846any_location_in_province = {
846prosperity < 0.3
}
}
}
850immediate = {
}
852if = {
855save_scope_as = succession_crisis_pretender_scope
}
}
858random_character = {
862save_scope_as = target_character
}
864ordered_province = {
865limit = {
866any_location_in_province = {
866this != root.capital
}
868any_location_in_province = {
868prosperity < 0.3
}
}
870order_by = {
871value = province_satisfaction
872multiply = -1
}
874check_range_bounds = no
875max = 1
876save_scope_as = target_province
}
}