事件

动乱的破坏

byzantine_succ_crisis.9in_game/events/disaster/byzantine_succession_crisis.txt:830
动乱的破坏

抛荒的牧场、染病的牲畜、焚毁的田地,这些都是动乱时代最常见的景象。随着动荡席卷了整个乡村,平民也越加频繁地发起请愿。强盗、劫匪和蝗虫过境般的雇佣兵狗咬狗地内斗,使得Target Province更加遭到破坏……

需要拜占庭国家triggerprovince_asked_for_aid_variable变量triggerscope_pretender_var变量immediatesuccession_crisis_pretender_variable变量immediate, option 2

定义in_game/events/disaster/byzantine_succession_crisis.txt:830

831hide_portraits = yes
832type = country_event
833category = disaster_event
834title = byzantine_succ_crisis.9.title 动乱的破坏
835desc = byzantine_succ_crisis.9.desc 抛荒的牧场、染病的牲畜、焚毁的田地,这些都是动乱时代最常见的景象。随着动荡席卷了整个乡村,平民也越加频繁地发起请愿。强盗、劫匪和蝗虫过境般的雇佣兵狗咬狗地内斗,使得Target Province更加遭到破坏……
836outcome = neutral
837illustration_tags = {
83810 = angry
83910 = exterior
}
841trigger = {
842tag = BYZ
843in_civil_war = no
844any_province = {
845any_location_in_province = {
845this != root.capital
}
846any_location_in_province = {
846prosperity < 0.3
}
847NOT = {
}
}
}
850immediate = {
852if = {
853limit = {
}
855save_scope_as = succession_crisis_pretender_scope
}
}
858random_character = {
859limit = {
860has_variable = scope_pretender_var
}
862save_scope_as = target_character
}
864ordered_province = {
865limit = {
866any_location_in_province = {
866this != root.capital
}
868any_location_in_province = {
868prosperity < 0.3
}
}
870order_by = {
871value = province_satisfaction
872multiply = -1
}
874check_range_bounds = no
875max = 1
876save_scope_as = target_province
877set_variable = {
879value = yes
880years = 2
}
}
}

选项

A别怕,我们花钱重建!
888scale = -2
}
889scope:target_province = {
890every_location_in_province = {
890change_prosperity = prosperity_very_weak_bonus (0.05)
}
}
B我们负担不起啊,暂时……
897if = {
898limit = {
900NOT = {
901scope:target_province = {
902any_location_in_province = {
903any_pop = {
904rebel = root.var:succession_crisis_pretender_variable
}
906count >= 2
}
}
}
}
911custom_tooltip = pops_in_target_province_join_succession_crisis_pretender_tt 我们在Target Province的人群会失去pop satisfaction mild penalty人群满意度,并且可能会加入Target Character!
912hidden_effect = {
913scope:target_province = {
914every_location_in_province = {
915every_pop = {
916limit = {
917owner = root
}
919add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
920if = {
921limit = {
921exists = scope:succession_crisis_pretender_scope
}
922change_pop_allegiance = scope:succession_crisis_pretender_scope
}
}
}
}
}
}
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