事件本版本变更

平民要求清洗贵族

byzantine_succ_crisis.5in_game/events/disaster/byzantine_succession_crisis.txt:358
平民要求清洗贵族

Target Location的形势已经严峻到不可挽回的地步了。平民团伙像饥饿的野兽一样四处肆虐,他们挥舞着拳头和武器反抗当地贵族,指责他们的玩忽职守和贪得无厌。考虑到贵族为了自己的安全着想迫切地愿意支持我们的事业,如果我们不及时介入,这些潜在盟友很快就将被彻底清算……

需要拜占庭国家trigger贵族社会阶级immediate, option 1, trigger农民社会阶级immediate, option 1, option 2, triggernoble_purge_timer变量triggerscope_pretender_var变量immediatesuccession_crisis_pretender_variable变量immediate

定义in_game/events/disaster/byzantine_succession_crisis.txt:358

359hide_portraits = yes
360type = country_event
361category = disaster_event
362title = byzantine_succ_crisis.5.title 平民要求清洗贵族
363desc = byzantine_succ_crisis.5.desc Target Location的形势已经严峻到不可挽回的地步了。平民团伙像饥饿的野兽一样四处肆虐,他们挥舞着拳头和武器反抗当地贵族,指责他们的玩忽职守和贪得无厌。考虑到贵族为了自己的安全着想迫切地愿意支持我们的事业,如果我们不及时介入,这些潜在盟友很快就将被彻底清算……
364outcome = neutral
365illustration_tags = {
36610 = angry
36710 = exterior
}
369trigger = {
370tag = BYZ
371in_civil_war = no
372any_owned_location = {
373NOT = {
373has_variable = noble_purge_timer
}
374any_pop = {
375pop_type = pop_type:peasants
376pop_satisfaction < 0.4
}
378any_pop = {
378pop_type = pop_type:nobles
}
}
}
381immediate = {
382foreground = pop_type:nobles
382background = pop_type:nobles
}
383if = {
384limit = {
}
386save_scope_as = succession_crisis_pretender_scope
}
}
389random_character = {
390limit = {
391has_variable = scope_pretender_var
}
393save_scope_as = target_character
}
395random_owned_location = {
396limit = {
397any_pop = {
397pop_type = pop_type:nobles
}
398any_pop = {
399pop_type = pop_type:peasants
400pop_satisfaction < 0.4
}
}
403save_scope_as = target_location
404set_variable = {
406value = yes
407years = 2
}
}
410ruler_or_regent ?= {
410save_scope_as = target_character2
}
}

选项

A满足平民杀富济贫的奢望!
416scope:target_location = {
417random_pop = {
418limit = {
419owner = root
420pop_type = pop_type:nobles
}
422add_pop_size = {
423value = pop_size
424multiply = -0.5
}
426add_pop_satisfaction = pop_satisfaction_radical_penalty (-1)
}
428random_pop = {
429limit = {
430owner = root
431pop_type = pop_type:peasants
}
433add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
436add_stability = stability_weak_bonus (2.5)
437add_estate_satisfaction = {
}
B我们必须保护贵族……
445add_estate_satisfaction = {
}
448add_government_power = government_power_weak_bonus (2.5)
449scope:target_location = {
450random_pop = {
451limit = {
452owner = root
453pop_type = pop_type:peasants
}
455add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
}
}
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