事件

贵族索要翼赞金

byzantine_succ_crisis.1in_game/events/disaster/byzantine_succession_crisis.txt:2
贵族索要翼赞金

在这艰难的时期,自诩为贵族的秃鹫们警告我们,作为他们中的一员,Target Character2理应代表他们的利益。他们含糊其辞地威胁我们并许下空洞的承诺:我们只需要付出一笔金钱就能换取他们可怜而日益衰弱的力量的支持。

需要拜占庭国家trigger贵族阶层trigger贵族社会阶级option 2农民社会阶级option 1scope_pretender_var变量immediatesuccession_crisis_pretender_variable变量immediate

定义in_game/events/disaster/byzantine_succession_crisis.txt:2

3image = "gfx/interface/illustrations/disaster/byzantine_succession_crisis.dds"
4hide_portraits = yes
5type = country_event
6category = disaster_event
7title = byzantine_succ_crisis.1.title 贵族索要翼赞金
8desc = byzantine_succ_crisis.1.desc 在这艰难的时期,自诩为贵族的秃鹫们警告我们,作为他们中的一员,Target Character2理应代表他们的利益。他们含糊其辞地威胁我们并许下空洞的承诺:我们只需要付出一笔金钱就能换取他们可怜而日益衰弱的力量的支持。
9outcome = neutral
10illustration_tags = {
1110 = angry
1210 = interior
}
14trigger = {
15tag = BYZ
16ruler_or_regent ?= {
}
19in_civil_war = no
}
21immediate = {
23if = {
26save_scope_as = succession_crisis_pretender_scope
}
}
29random_character = {
30limit = {
31has_variable = scope_pretender_var
}
33save_scope_as = target_character
}
35ruler_or_regent ?= {
35save_scope_as = target_character2
}
}

选项

A行吧。
41scale = -3
}
42add_gold_to_estate = {
44value = {
45value = monthly_income_trade_and_tax
46multiply = 3
}
}
49add_stability = stability_weak_bonus (2.5)
50add_estate_satisfaction = {
}
53add_estate_satisfaction = {
}
56custom_tooltip = peasants_unhappy_tt 我们治下所有地点的农民会失去pop satisfaction mild penalty人群满意度
57hidden_effect = {
58every_owned_location = {
59random_pop = {
60limit = {
61owner = root
62pop_type = pop_type:peasants
}
64add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
B他们越界了!
73change_societal_value = {
}
77add_estate_satisfaction = {
}
80add_government_power = government_power_extreme_bonus (10)
81custom_tooltip = byz_every_noble_sides_with_pretender_tt 我们治下所有省份的贵族人群将会失去pop satisfaction severe penalty人群满意度并且开始支持Target Character的叛乱
82hidden_effect = {
83every_owned_location = {
84random_pop = {
85limit = {
86owner = root
87pop_type = pop_type:nobles
}
89add_pop_satisfaction = pop_satisfaction_severe_penalty (-0.15)
90if = {
91limit = {
91exists = scope:succession_crisis_pretender_scope
}
92change_pop_allegiance = scope:succession_crisis_pretender_scope
}
}
}
}
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